Product Chat / GameGuru V1.00.018

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Scene Commander
Support Manager
16
Years of Service
User Offline
Joined: 3rd May 2008
Location:
Posted: 10th Mar 2015 22:35
Hi, today the GameGuru receives another update! Here's what's new in the wiser Guru build!;

Ensured weapons that do not specify GUN texture internal or external assume GUN_D.DDS
Fixed weapon jam logic so single shot weapons do not jam when LMB held down
Moved MELEE KEY and SWITCHTOALT to SETUP.INI and disabled from GUNSPEC.TXT
Muzzle Spot Flash now happens in FRONT of weapon, not at camera position
Muzzle Spot Flash color now taking colour RGB from GUNSPEC.TXT as required
Weapons now correctly dry fire when they run out of ammo or get jammed
Sunset Island multiplayer level has been updated so players do not start too high of the floor
Fixed issue of extracted entity switching from static to dynamic
Fixed issue of rockets and ray casts going through entities on subsequent multiplayer sessions
Fixed rabbit characters so they no longer sink into the floor
All string entries in entity properties clipped to 63 characters
Gun decals for Store and custom weapons are now used in multiplayer
Light maps in a multiplayer map no longer cause a crash (light maps are not used)
Fixed a rare crash bug relating to distanc
i7-4770s 3.10ghz - Geforce GTX 650ti
nuncio
GameGuru TGC Backer
9
Years of Service
User Offline
Joined: 28th Jan 2015
Location: Schleswig Holstein, Germany
Posted: 11th Mar 2015 07:09
i still have version 0016. what happens if i missed the update to 0017? does 0018 still work then?
https://de-de.facebook.com/nunciogame (my point and click adventure)
http://www.nuncio-rap.de (everything i do in my free time)
Errant AI
Forum Support
17
Years of Service
User Offline
Joined: 24th Aug 2006
Location: [REDACTED]
Posted: 11th Mar 2015 09:59
Steam will give you the patches you need when it updates. If it's not been updating then you should exit and restart Steam to encourage it to update.

Great update, BTW!
Gigabyte P67A-UD4-B3, Intel Core i7 2600K, 16GB Corsair DDR3, EVGA GTX 970 SC, Win7 Pro 64-bit SP1, Primary monitor @ 1920x1080, secondary monitor @ 1024x1280

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