Scripts / NPC's

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Noktavian
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Posted: 10th Mar 2015 15:28
Can i turn only one character mob into a NPC that gives quests by turing one of the already made characters static and add quest log?

If so could it be explained? As well as this, how do you make a quest stick? And reward?
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Avram
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Posted: 10th Mar 2015 18:31
It is possible, however you will need to dive into LUA to make something like that.
Noktavian
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Posted: 10th Mar 2015 18:33 Edited at: 10th Mar 2015 19:25
Yes of course, and that was what i was hoping for.

A nudge in the correct direction.

Nothing like diving in though.

If i drown it is all your fault Avram

FYI: your links are broken. Thought you should know : P
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smallg
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Posted: 10th Mar 2015 19:54
you need to keep it dynamic to use scripts, simply changing the script is enough to stop it attacking you

for the quest take a look here https://forum.game-guru.com/thread/207801?page=5#msg2500378
life\'s one big game

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Avram
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Posted: 10th Mar 2015 21:12
Yep, there is virtually no script smallg haven't already made.

Thanks for the info, I have fixed the links in my signature (I think).
Noktavian
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Posted: 11th Mar 2015 00:30
Do i put the script after giving the mob an identifier in the map code, or in global?
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Noktavian
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Posted: 11th Mar 2015 23:41
My question, which it has been this whole time that i've been trying to test this stuff, is where do i place the code.

Is it to global, is it to map, is it to character data file? Where?

Sorry if i seem testy, it's just that i have asked this 5 times already on different posts and no one will give me an answer
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Avram
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Posted: 12th Mar 2015 02:22
You save the script as npc.lua and assign it to the character. Make sure your functions match your file name, i.e. if it's npc.lua functions must be named npc_init(e) and npc_main(e)

Noktavian
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Posted: 12th Mar 2015 14:32
@Avram

All i needed to know. Thank you so much for the information.

Like i said, trying to get that knowledge this entire time.

Thank you
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Avram
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Posted: 12th Mar 2015 18:07
Well you can assign scripts only to entities, there are no "global" scripts. Do not confuse it with global.lua which is first loaded automatically to bootstrap the GG LUA engine, no scripts should be added to that file (unless you really know what you are doing).

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