Free Models and Media / Vodoo SCI FI Stuff

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Voodoo
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Posted: 8th Mar 2015 15:09 Edited at: 2nd Apr 2015 12:10
hi guys here the beginning of my sci-fi free stuff.
EASTER EGG.........
I've added some more Stuff. with dds textures
extract in a folder and enjoy.
please leave feedback

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vrg
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Posted: 8th Mar 2015 18:00
Nice stuff, you can use it to create multiplayer levels looking forward to.
Noktavian
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Posted: 9th Mar 2015 16:00
Excellent, would fit in great with one of my zones. Thanks Voodoo!

Want a shroom or a star, you can only take one!

or
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Old Larry
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Posted: 9th Mar 2015 16:30
Very nice, congrats!
Smile today, tomorrow could be worse

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"The best forum, game software, operating system or web platform, it's that software which can give you most of the features and speed, not just amazing graphics."
synchromesh
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Posted: 10th Mar 2015 11:11
Great work !!
Looking forward to trying it
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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Voodoo
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Posted: 11th Mar 2015 18:27
thanks guys, i'll hope to finish this on saturday and make it available
Voodoo
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Posted: 29th Mar 2015 07:37 Edited at: 2nd Apr 2015 11:41
Hello Reloaders,
here is my first collection of sci fi props, free to use.
i made most of the textures myself and some others are from Philip Klevestav (thanks).
please send me comments if you find any imperfections, my eyes are bleading at the moment.
feel free to use just give me the credits.
have fun.
please also post here your comments about my Hard Hard work..........

could anybody check if these assets could be set on store (also for free)???

i have (of course more backing).........
unzip the file in a directory under entity bank

"Before u get you should give......"
and may the Voodoo be with you...

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Pirate Myke
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Posted: 29th Mar 2015 13:42
Thank you, And yes free items can be submitted to the store, They will have to pass store approval for quality and functionality ( characters can walk inside without going crazy on the terrain level only at the moment), they will look at the texture quality, and look for any mesh errors. Just like anything that is submitted to the store.

I will download these now and give them a try. Thank you for the download.
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J_C
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Posted: 29th Mar 2015 17:54
Thanks Voodoo these are very..very.. good..

Just a heads up... these will not light map and they disappear if you light map you map...
I then changed them to non static and isimmobile on the properties page but they where still invisible
when I switched back to use RealTime lighting mode...

The answer :- I added these settings to the FPE files
defaultstatic = 0
isimmobile = 1
Now lightmapper ignores them and they no longer disappear from the map..
So don't add to big map until you have done this or they will disappear if you do lightmapping...

Also I re-skinned GTOX's free stone door with your texture and scaled it into the door openings
and they work great just the finishing touches your hanger needed... brilliant job Voodoo..
Can't wait to see what you come up with next...


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Voodoo
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Posted: 29th Mar 2015 18:09
Wow......and i thought the models and textures were mediocre.
This will give me the right kick.
J c you post a pic of the modified door?
Im currently working on a platform with inside corridors and outdoor scene, some city blocks with underground and some more assets to enrich the whole scenes
As soon as im done will post . Glad you guys like em.
J_C
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Posted: 29th Mar 2015 19:13 Edited at: 29th Mar 2015 19:14
It was only a quick hack to see if it would work...

Here you go...
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vrg
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Posted: 30th Mar 2015 10:49
Many thanks Voodoo amazing stuff
nuncio
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Posted: 30th Mar 2015 20:08
thank you very much, great work!!!
http://www.nuncio-rap.de
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Old Larry
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Posted: 31st Mar 2015 13:25 Edited at: 31st Mar 2015 14:31
Voodoo wrote: "Just a heads up... these will not light map and they disappear if you light map you map...
I then changed them to non static and isimmobile on the properties page but they where still invisible
when I switched back to use RealTime lighting mode..."

...And the real answer is: you forgot to change the .jpg file to .tga or better in the .dds format.
The GG don't recognize the "jpg" format files
But your model it is very very nice one. Congrats!

Lather edit: I've tested your models with the dds file (erase the all jpg's and replace with the dds files) and no more problems.
Here is the both zip images type files. I've converted in: "tga" and "dds"
Smile today, tomorrow could be worse

http://bestradiolarry.ro/fpsarea/

"The best forum, game software, operating system or web platform, it's that software which can give you most of the features and speed, not just amazing graphics."

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Old Larry
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Posted: 31st Mar 2015 14:27
Here is one short test with the .dds image files in use for your "hangar 1" with the "tower 1" on hes roof.

Smile today, tomorrow could be worse

http://bestradiolarry.ro/fpsarea/

"The best forum, game software, operating system or web platform, it's that software which can give you most of the features and speed, not just amazing graphics."
synchromesh
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Posted: 1st Apr 2015 00:03 Edited at: 1st Apr 2015 00:03
Quote: "Lather edit: I've tested your models with the dds file (erase the all jpg's and replace with the dds files) and no more problems.
Here is the both zip images type files. I've converted in: "tga" and "dds""


They still wont Lightmap Old Larry because they are Multi-textured
I think the current lightmapper can only handle two Multi-textures at the moment ..
Its still a great set though
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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Old Larry
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Posted: 1st Apr 2015 06:26
It is true, still wont Lightmap with multi-texture...
Usually I use real-time light for this reason. Otherwise, I'm still waiting for GG to solve the foot pace sound speed of player...
Smile today, tomorrow could be worse

http://bestradiolarry.ro/fpsarea/

"The best forum, game software, operating system or web platform, it's that software which can give you most of the features and speed, not just amazing graphics."
synchromesh
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Posted: 1st Apr 2015 10:17 Edited at: 1st Apr 2015 19:13
Quote: "It is true, still wont Lightmap with multi-texture..."


I still added your dds textures though .... I think it still improves the quality
Thanks ..
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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J_C
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Posted: 1st Apr 2015 16:15
Thanks Larry - I did not know about the jpg / DDS issue... another bit of info.. to lock away...

Larry ... I kept thinking... you where going to fly one of those choppers out of the hanger... maybe next time...
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Voodoo
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Posted: 2nd Apr 2015 14:15
UPDATE added new stuff go on top of thread
Old Larry
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Posted: 2nd Apr 2015 15:45 Edited at: 2nd Apr 2015 16:27
Voodoo wrote: "UPDATE added new stuff go on top of thread"

Cool stuff !
And now I've start "the criticism" comments :
1 - the "container2" don't have texture and I can't take it from the entities folder to put in the map editor (appear just one white dot)...
2 - Please do not use the "autoflatten = 1" for any small assets (containers, ladders, desks, crates... Use the "autoflatten = 0" !!!
If you use for example the "autoflatten = 1" for one crate or ladder placed on the roof of the building, that crate (or ladder) will add the terrain at its highest !
So, think twice before use the "autoflatten = 1" in the any fpe file
Quest: It is Really necessary the buildings to be so huge ?!?
Think like in to the real life if that buildings can be (or it's necessary to be) so huge...
Smile today, tomorrow could be worse

http://bestradiolarry.ro/fpsarea/

"The best forum, game software, operating system or web platform, it's that software which can give you most of the features and speed, not just amazing graphics."
Voodoo
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Posted: 3rd Apr 2015 06:47
Thanks larry, on next wednsday ill make the changes, still learning a lot.
Huge......
Well i ve been playing a lot in the last years and most of the pvp games have huge buildings but i think it s a matter of taste.
nuncio
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Posted: 4th Apr 2015 11:39
Quote: "1 - the "container2" don't have texture and I can't take it from the entities folder to put in the map editor (appear just one white dot)..."

yes, i recognized that, too.
Quote: "2 - Please do not use the "autoflatten = 1" for any small assets (containers, ladders, desks, crates... Use the "autoflatten = 0" !!!"

this is a good point, with this you can easily destroy a detailed map with one click.

i really like the new stuff, great work! i like big buildings the platform somehow doesn't work when i want to look through the ceiling with tab but i don't know if this might be because of the new build of GG i had some more problems after the update.
http://www.nuncio-rap.de
intel core i5-3570K CPU @ 3.40GHz; 8GB RAM // NVIDIA GeForce GTX560Ti

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