Product Chat / How to make teleport work in a few easy steps.......

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UNIRD12B
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Posted: 8th Mar 2015 02:41
How to make teleport work in a few easy steps.......
if you want your character to go to a different spot on the map
immediately from point A to point B.....try this.

at point A near where the player will be...
place a triggerzone on the ground...
then...
LEFT-CLICK on it and open---PROPERTIES
go to...AI SYSTEM------MAIN-----
and replace the .lua script
by clicking on the ... at the end of the .lua
and then in the list of scripts choose....
transportinzone.lua
Then in the ---- IfUsed section add in
point1
(as a name holder for your player destination )
then click on APPLY CHANGES
Now.......
place any object you like
at POINT B ( wherever you want your player to appear)
then...
OPEN its properties by LEFT clicking on the object you've chosen as point B
Then.....in the NAME section...replace its name with...
point1
now...
run the level to see if it works for you.

If NOT.....verify all the steps above and especially SPELLING in the tags you added
to the properties.
IF it still don't work...lemme know-------------------and I'm an idiot.

Thx guys let me know

UNIRD12B
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synchromesh
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Posted: 8th Mar 2015 02:51
Very nice UNIRD12B

I will give it a try
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UNIRD12B
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Posted: 8th Mar 2015 05:02
woo hooo
YEP , that seems to work pretty smooth so far,
I added a few of them in...just as i said to do...
and as long as each destination has its own name
as long as you put that name in the triggerzone " IfUsed" section
it all seems to work, at least for me...so far......anyone else try it yet ??

please let me know.

Thx

UNIRD12B
Let\'s actually make something happen with this one !
UNIRD12B
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Posted: 8th Mar 2015 14:07
@syncromesh
were you able to get the teleporter effect working
using those instructions also ?

So far , I've been able to add teleporters anywhere in the map to go anywhere
so now I can use the castles walls or get on any structure that I build.
woohoo

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synchromesh
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Posted: 8th Mar 2015 14:18
@ UNIRD12B

I haven't yet mate but will ...last night when I answered it was 3 in the morning and I was just to tired to try it
But I will shortly ..
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Jerry Tremble
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Posted: 8th Mar 2015 14:36
This is perfect timing! I just figured out most of the decal/particle thing, so we should be able to use the transporter effect from Classic on this, too!
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synchromesh
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Posted: 8th Mar 2015 15:07
Yes works perfect for me as well

In fact I then reversed the process using point 2 so I could go to back as well ... brilliant for jumping locations ...
I see big possibilities ... Thanks UNIRD12B
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UNIRD12B
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Posted: 8th Mar 2015 15:27
@Jerry Tremble
cool Jerry........whats that ??? ----transporter effect from Classic ?

and how did you get the
decal/particle thing,
to work ?

Thx for the input

WE FEED EACH OTHER

UNIRD12B
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Jerry Tremble
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Posted: 8th Mar 2015 15:34
@UNIRD12B I just posted a brief tutorial in this thread just below yours! https://forum.game-guru.com/thread/211176

Note: You can skip the image editing, the sprites work right off. BTW, the teleport image from Classic looks horrible! It wasn't what I expected. It's probably due to the particle emitter more than the actual decal.
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UNIRD12B
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Posted: 8th Mar 2015 16:45
@syncromesh
wow cool
glad it seems to be solid.
thx for trying it out too just to make sure.

UNIRD12B
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synchromesh
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Posted: 8th Mar 2015 18:46
I might make a PDF file with pics etc ...with your permission ..
Don't worry it will be headed

"Transporter tutorial by UNIRD12B "
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UNIRD12B
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Posted: 8th Mar 2015 20:33
@synchromesh
you can go right ahead and do that if you feel it can benefit others.
I have no problem with sharing what I found....or
I wouldn't have started a forum link on it.

thx for your effort in making sure it worked and now...in sharing it with others.

UNIRD12B

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cybernescence
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Posted: 9th Mar 2015 20:05
You guys might like this then ... also includes the classic teleport animated sprite, but used as a glowing ramp to the steampunk 'stargate'. Also uses the flowing water FX to create the portal shimmer (essentially a vertical river):



You can get the classic sprites working if you treat them as their own entity with their own fpe (without using particle emitter), there's a post somewhere about this, I'll see if I can find it.

granada
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Posted: 9th Mar 2015 20:42 Edited at: 9th Mar 2015 20:43
would be cool if you could look beck into the world you just left .

Dave
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Pirate Myke
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Posted: 10th Mar 2015 00:14
very nice. Looks great.
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3com
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Posted: 10th Mar 2015 14:12
Nice Ciber!

another one with some related info, perhaps may help some other user.

https://forum.game-guru.com/thread/210270

3com
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unfamillia
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Posted: 10th Mar 2015 14:30
I am intrigued as to how you managed to get things working.

These things in particular:

• How you managed to walk through the teleporter without it being active and then activating it.

• How you managed to use the same teleporter to go back to where you came from.

I haven't tried to go back through the same teleporter, but, I can imagine, if I tried to set it up, I would be stuck in a loop. So, as soon as I arrive at one teleporter, it will instantly send me back to the one I came from, which in turn would send me back again.

It looks really good with what you have so far. My only crit would be to make the light bridge wider. It looks a bit teeny in comparison to the enormous portal.

Cheers

Jay.




3com
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Posted: 10th Mar 2015 15:41
@ unfamillia
I'll post the explanations in the above thread, I do not want to hijack the UNIRD12B's thread.

https://forum.game-guru.com/thread/210270#msg2511711

3com

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