Product Chat / Audio Sounds Not Working On Entities

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Super Clark
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Joined: 4th Apr 2011
Location: UK
Posted: 8th Mar 2015 00:59

I have tried 3 formats on my rocket , mp3, wav, ogg, none work.

If i make a sound zone this is no good because when I shoot the
rocket down the Audio sound is still playing of the rocket.

I have tried the audio setting in the Fpe files for quite a few items now
adding audio for Entities but they do not always work.

Is there an issue with entity audio system?
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synchromesh
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Posted: 8th Mar 2015 02:35 Edited at: 8th Mar 2015 02:37
I will have a quick look myself..
Are you trying to just change the rocket sound ?
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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synchromesh
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Posted: 8th Mar 2015 02:50
Try looking in ....

C : \ program files \ steam \ steamapps \ common \ GameGuru \ files \ gamecore \ projectiletypes...
You may find a wav you can just replace there ..

Hope that helps
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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Super Clark
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Joined: 4th Apr 2011
Location: UK
Posted: 8th Mar 2015 08:27
No i have the Audio files but if you try to use them in the,

;Sound
soundset0 = audiobank\misc\rocket.wav
soundset1 =

of the Fpe for a Entity the audio will not work

I bought Frap's V1_WW2 Rocket I got it to fly but need to add a sound
a Zone Sound is no good as when you shoot it down the sound still
continues in the zone. So why I wanted the audio on the entity its
self.
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smallg
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Posted: 8th Mar 2015 19:01
are you giving it a PlaySound() call in the script?
life\'s one big game

windows vista ultimate

i5 @3.3ghz, 4gb ram, geforce gtx460, directx 11
Super Clark
GameGuru TGC Backer
13
Years of Service
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Joined: 4th Apr 2011
Location: UK
Posted: 8th Mar 2015 20:35
I'm using Avram planes script

I added


-- taking off
if state=="takeoff" then
PlaySound(e,1)
timer:start() -- start timer
GravityOff(e) -- turn off gravity
if timer:between(0,3) then

it works , however when you shoot the rocket down the sound
is still running so is their a way to stop sound on destroy?
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