Product Chat / View range

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vrg
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Joined: 27th Aug 2014
Location: Netherlands
Posted: 4th Mar 2015 13:53 Edited at: 4th Mar 2015 13:53
Is the "View Range" under properties of enemy characters still working, or do I have to change the LUA script?
I want to change the "View Range" of the enemies so they react earlier on the player distance, special for the rocket man.
It is a surprise for the player walking to the rocket man while he thinks it is normal gunman.
synchromesh
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Posted: 4th Mar 2015 14:37
Yes it should be "View Range" under properties should be increased to react earlier...
I haven't had any issues saying it doesn't work as yet ...
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vrg
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Posted: 4th Mar 2015 18:02
I put the settings of View Range to 2500 and it looks the enemies are reacting earlier, I don' t know what the maximum is.
Thanks.
Pirate Myke
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Posted: 4th Mar 2015 20:32
those ranges are controlled in the scripts. Duplicate the script and change the values in side. assign that script to your character.
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vrg
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Posted: 10th Mar 2015 16:38 Edited at: 10th Mar 2015 16:44
Pirate Mike thanks, Do you mean the values in the fpe script or the Lua script?
Which value do I have to change?
smallg
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Posted: 10th Mar 2015 20:57
he's talking about the lua script which is kind of true, some scripts use a specific value for the range while some rely on the check of the player being visible (which is affected by the property setting - as long as it works)

you would need to check the lua scripts to be sure
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Pirate Myke
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Posted: 11th Mar 2015 06:07
Thanks, smallg, Yes the LUA script. there are ranges inside the script, checking and changing, these ranges will effect the characters reactions.
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synchromesh
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Posted: 11th Mar 2015 10:55
Its weird...I have had success changing the ranges in the properties if its "less" that the default range ?
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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vrg
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Posted: 11th Mar 2015 17:23
Which scripts do you mean, the global or soldier scripts. The soldier scripts contains no range values

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