3rd Party Models/Media Chat / How to Import 3D Models and Media into Game Guru - Complete Video Tutorial

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teamhalo
3D Media Maker
18
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Joined: 6th Nov 2005
Playing: Gears of War 4
Posted: 28th Feb 2015 22:42 Edited at: 31st Mar 2015 02:54
Hi guys! With the launch on steam I noticed a lot of Steam users are curious how to bring in custom models into the engine. I created this simple tutorial on how to import 3D models into Game Guru using 3D Studio Max. I am using 3DS Max 2014. If you are using a different 3D Modeling program, don't worry. Many other programs support the ability to export to .X DirectX files. Just look for a plugin that is compatible with your 3D modeling software.

Video Tutorial



YouTube Link


Download the tutorial files attached below. You will have to be registered as a forum member to download these files.

Required Plugins:
kW X-Porter for 3ds Max
http://mjblosser.com/kw-x-port-for-3ds-max/

NVIDIA Texture Tools for Adobe Photoshop
https://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop


Here is a free Model included with this tutorial, the shanty shack model I created in the tutorial.
Shanty Shack


I hope you enjoy the tutorial and start making your own stuff today

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JC LEON
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Joined: 22nd Apr 2010
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Posted: 28th Feb 2015 23:09
great ,,,thanks...
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lodimo2013
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Joined: 30th Mar 2015
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Posted: 30th Mar 2015 17:17
Hi,
How do you import music to GameGuru ?
Thanks.
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Getlucky
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Joined: 9th Apr 2015
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Posted: 18th Apr 2015 09:07
Hi,
your guide is really useful and I have to thank you for that. I created lot of 3d files and added them to my project. There is only one 3d model that's driving me crazy.
I created like always the x file (exporting from 3dsmax 2015), the 3 DDS files with Photoshop/Nvidia plgn and the 128x128 bitmap and I edited a simply fpe file.
I find this model inside gameguru library and if I try to select it the everything appears to work. I can place it, move it, scale it etc..
In unexpected way when I try to start the game preview the gameguru client stop running and a resuming session starts.
I created a simply project with just this model (it's a statue) and the problem is just inside this file. Do you have anything in mind to help me?
Thank you
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Errant AI
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Posted: 18th Apr 2015 09:27
@Getlucky

Is your stack collapsed, x-form reset and all of that on that model?

What is the vertex count on it?

Can you post the .FPE?
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Getlucky
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Posted: 18th Apr 2015 10:52 Edited at: 18th Apr 2015 11:09
@ErrantAI hi and thank you for your reply,
there are 15701 vertex and
here my fpe file:
;header
desc = Statua Venere

;visualinfo

textured = venere_d.dds
effect = effectbank\reloaded\entity_basic.fx
castshadow = 0
transparency = 0

;orientation

model = venere.x
offx = 0
offy = 0
offz = 0
rotx = 0
roty = 0
rotz = 0
scale = 0
defaultstatic = 1
materialindex = 3
collisionmode = 1


;identity details
ischaracter = 0
hasweapon =
isobjective = 1
cantakeweapon = 0

;ai
aiinit = appear.lua
aimain = default.lua
aidestroy = disappear.lua

;spawn
spawnmax = 0
spawndelay = 0
spawnqty = 0


;anim
animmax = 0
anim0 = 0,0
playanimineditor = 0



I attach other files,maybe they are useful. I hope you will find the problem, really
Intel icore i7-4770K @3,50Ghz, 8 GbRam, Nvidia GTX770 2Gb win8.1x64

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Errant AI
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Posted: 18th Apr 2015 11:06 Edited at: 18th Apr 2015 11:11
@Getlucky

That is a really pretty high poly model and you have it scaled way, way up and you had it set to polygon collision. So I think that was causing a problem. Use box collision instead. Eventually we will get cylinder collision which will be optimal for that.

In FPE I changed:

collisionmode = 0

to

collisionmode = 1

and it loaded right in.

see pic

You should edit your post now to remove the attachment unless it is a model you have created yourself and wish to share it.

edit: Also, you should pre-scale the mesh in max as opposed to doing it in the importer. Also the base of the statue should be at 0,0,0 world coords. When I placed it in the level it was halfway into the ground.
Gigabyte P67A-UD4-B3, Intel Core i7 2600K, 16GB Corsair DDR3, EVGA GTX 970 SC, Win7 Pro 64-bit SP1, Primary monitor @ 1920x1080, secondary monitor @ 1024x1280
Getlucky
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Posted: 18th Apr 2015 11:11
@ErrantAI

Great, really thank you. Epic help.
Intel icore i7-4770K @3,50Ghz, 8 GbRam, Nvidia GTX770 2Gb win8.1x64
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