3rd Party Models/Media Chat / Civil War Models

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TazMan
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Posted: 25th Feb 2015 17:31 Edited at: 25th Feb 2015 17:51
As Requested I have started work on some Civil War (1860) models. So far I started off nice and easy and created some fencing that you might typicaly have found on the field of war in that era:



And now I have started work on a large building again of the 1860 time frame:



And a Letter Box to go with that:

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Pirate Myke
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Posted: 25th Feb 2015 20:43
Very nice.
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teamhalo
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Posted: 25th Feb 2015 23:57
I like the fencing, looks good. Going to be watching this - Stone brick and rock walls were common
TazMan
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Posted: 26th Feb 2015 13:47
Thanks Guys:

Of course we can't have Civil war models without some kind of weapons, here is my attempt at a 10" Mortar Siege Cannon.

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Corno_1
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Posted: 26th Feb 2015 14:09
Nice looking models
My dream is to develope games, which makes fun when I create it and fun when other people play it.
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TazMan
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Posted: 26th Feb 2015 14:12
Thanks Corno_1. Just got to texture them now and a bit more work on them too.
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Pirate Myke
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Posted: 26th Feb 2015 14:59
Very nice indeed. Coming along great. Do you have quixel suites? What a wonderful texture program that is.
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TazMan
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Posted: 26th Feb 2015 16:32
Thanks Pirate Myke

No I don't have Quixel Suite, but I have just had a look at it and I think I might buy a copy. At the very least I might buy a copy of there DDO which is only $50 (£32.50) which allows hobbyists and freelancers to sell assets online with no restrictions.
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Pirate Myke
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Posted: 26th Feb 2015 23:53
Wonderful program, If you have no problems generating normal maps then DDO will work good for you.
Now I too can make my own textures.
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TazMan
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Posted: 28th Feb 2015 16:38 Edited at: 28th Feb 2015 16:51
Getting there:



Not hundred percent on the black metal on the main cannon, I might play around with it.


and of course we need some 10" Cannon Balls:


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TazMan
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Posted: 1st Mar 2015 16:50
I have put the Siege Cannon up in the store with a slightly different texture on the cannon body and the first house is now taking shape.



Next to come is another cannon, some guns (for show) and maybe a fort.
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shakyshawn8151
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Posted: 1st Mar 2015 17:44
I like the house, looking very good. Keep at it, I see some good talent.


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synchromesh
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Posted: 1st Mar 2015 23:04
Looking fantastic TazMan
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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TazMan
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Posted: 2nd Mar 2015 18:00 Edited at: 2nd Mar 2015 18:01
Well that the house finished. It should be up in the store by tomorrow. Here is the finished model:



on to the next one.
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teamhalo
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Posted: 3rd Mar 2015 05:43
May I suggest some field artiliery?



These types of models remind me of a weapon by Cosmic Prophet I rigged for him back in the day, it was a bolt action rifle I think. Seams to be fitting for these types of models. I'll have to dig it up and see if I can find it.

Keep up the modeling
TazMan
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Posted: 3rd Mar 2015 09:14
Thanks teamhalo that was going to be one of the next models I was going to do.
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TazMan
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Posted: 3rd Mar 2015 15:56
Here is the first crude model of the M1857 12-pounder - Napoleon:

Front:


Back:


Now for the fun bits
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Pirate Myke
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Posted: 3rd Mar 2015 20:59 Edited at: 3rd Mar 2015 20:59
Now your on a role. Excellent. Cant wait for this pack to be released.

Nice texturing.
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Emrys
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Posted: 4th Mar 2015 08:32
Nice work Taz, I can see some great games and MP maps being made with these models.



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TazMan
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Posted: 4th Mar 2015 13:33
Thanks for the support guys, Just got to Texture this baby now.

A bit high on poly's but I can't get it any lower:
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TazMan
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Posted: 5th Mar 2015 18:11
Well I have been working on the texture. I have a way to go yet, does anyone think that I am in the right direction for this:



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Emrys
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Posted: 5th Mar 2015 19:39
Absolutely in the right direction Taz, really really good.

I think it's just the texture on the wheels that needs a bit of tweaking


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teamhalo
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Posted: 7th Mar 2015 03:14
Looking awesome Tazman!

My only suggestion would be to make the wheels all iron opposed to the wood texture, other than that looking great!
Pirate Myke
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Posted: 9th Mar 2015 01:16
Those came out great.
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3com
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Posted: 9th Mar 2015 02:05
Quote: "I have a way to go yet, does anyone think that I am in the right direction for this"

Sure guy!, you've a great talent to do so.

I had discovered that I feel most confortable doing my own textures, and adapting those to the meshes needes.
Waiting for Max, blender and many others 3d format files support.

I've some reazonable doubt, If GG support lets say 3ds max format, we can stop dealing with D,S,N texture files?

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TazMan
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Posted: 9th Mar 2015 09:53
Thanks everybody, if it weren't for all the exceptional advice that I have had in this forum since I started last year I wouldn't have got as far as I have now.

I have listened to you all and checked out all the software that was mentioned and I am now really enjoying what I do.
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science boy
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Posted: 10th Mar 2015 20:09
interesting thread and topic. i shall watch with intrigue
an unquenchable thirst for knowledge of game creation!!!
TazMan
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Posted: 14th Mar 2015 16:04
That's it folks the Field Cannon has been put in the shop for there consideration. Here is the final product:




I think that the next project should be a Gun and a Knife, something like this:


and this:
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TazMan
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Posted: 16th Mar 2015 16:57
I decided to start with the Bowie Knife, here is the initial clay model:



Now I just need to touch it up and texture it.

I have no idea how to turn this into a weapon to be used for the player, if anyone can help it would be appreciated.
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Pirate Myke
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Posted: 16th Mar 2015 18:27
Yes, must have the weapons. Do you have a rig already for them?
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TazMan
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Posted: 17th Mar 2015 09:22
Hello Pirate Myke. If you mean adding bones to my model then no, I haven't really touched on this yet but I do want to do this as I will need it to carry on my learning.

If you could help or point me in the direction for what I would need to make this knife into a weapon for GameGuru I would appreciate it.

Regards
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unfamillia
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Posted: 17th Mar 2015 11:00
Making weapons is no mean feat! I am currently trying as well.

I know Wolf has tried a little. It appears to be a race for modellers to learn. The best way to learn is to take a look at the stock weapons, look at there FPE's, gunspecs, folder and file layout and learn from that.

With regards to rigging. I am currently making my own rig; I am a Blender user and there is no (accurate) method to bring the stock arms into Blender to rig the weapons to.

Myke is a fountain of knowledge with modelling, so, I will let him give you more advanced advice with rigging etc.

Great looking models by the way. I really like the cannon; you have done well with the texture work on it. Although, one small crit would be the poly count on the wheels. It seems a little high, but, that is just me being fussy. Great work.

Cheers

Jay.




TazMan
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Posted: 17th Mar 2015 13:17
Thanks unfamillia that help a lot. I will have a look at that for now, of course any other help would be great.
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Pirate Myke
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Posted: 17th Mar 2015 14:00
@TazMan

What model program are you using? You may have mentioned in another thread, but its hard to keep track of who models with which.

I can assist you in getting this to a rig. It is not hard, there are just some procedures to follow, when attaching your new weapon to the rig. So it don't fly off into space, or deform when Moving the wrist or arms.

Let me know, when you are ready for that.
Thanks
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TazMan
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Posted: 17th Mar 2015 14:50 Edited at: 17th Mar 2015 14:57
Thanks Pirate Myke, I am using 3DS Max it is the only software I have been able to get to grips with.
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3com
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Posted: 17th Mar 2015 16:10
I have zero idea about weapons modeling, in fact I've never tried before, but it's on my TODO very long list.
I have found this tuto about rig, maybe can help'u.

[href]null[/href]https://www.youtube.com/watch?feature=player_detailpage&v=paCJ3zFwnLg

3com
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TazMan
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Posted: 18th Mar 2015 17:22
Thanks for that 3com I will have a look at that.

Anyway onwards, The next in the series is the Civil War Rifle (Huge thing), here is an image of it in process:



I finished the Bowie Knife, it will going up soon as a static model, until I can work out how to turn it into a useable weapon:



On another note, the Civil War Field Cannon has been rejected for the moment, because the engine does not like the size when it is light mapped. TGC are investigating.

Thanks everybody
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Pirate Myke
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Posted: 18th Mar 2015 23:59 Edited at: 19th Mar 2015 00:01
PM me, I have a rig that would interest you for this. Max biped rig, with dummys all ready for you to attach your gun rig. Then animate.
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TazMan
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Posted: 24th Mar 2015 11:53
Firstly thanks to Pirate Myke for the Rig, I am working on that.

Here is the finished Rifle, just needs the texture:



Hopefully I will be able to do a version of this that can be used as a weapon.
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Pirate Myke
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Posted: 24th Mar 2015 16:30
You are welcome, I don't see you last posted pic.
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Emrys
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Posted: 25th Mar 2015 11:15
Great work Taz, I can see this being very popular if you get it rigged.



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TazMan
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Posted: 25th Mar 2015 11:52
The Civil War Field Cannon has been accepted at last, I managed to shave some more poly's off the model to get it through the light mapping, but I really think that this needs looking at. I am sure that we are going to get larger poly models than this in the future.
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TazMan
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Posted: 26th Mar 2015 13:58
Well that's it folks it is finished, I just need to work out how to put it with the Rig:

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Pirate Myke
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Posted: 27th Mar 2015 07:19
Excellent, let me know if you need assistance with the rig.
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