I played with this last night a bit, You can have any size blocker (entity) you want, apply the pure black texture to it, assign it to that object with transparency=2 and place then around in a square. Mine was 20ft x 1ft x 10ft high. Put a start marker in the center and ran the test game. Can not see the objects and cant run thru them, and since they are 10ft high, cant jump over them.
Problem is when setting it is impossible to see them. My solution was to have a red grid on a black background with transparency. I called it black_d2, the same as the invisible texture for rendering. I use that one and place the blocker objects in the editor. After I place all the blockers that I want. I then rename the gridded texture to another name, and replace the original one back. Open the editor and you will not be able to see the blocker except when you run your mouse over them.
Not a perfect solution, but one that is effective. As this can be scaled in the editor, it can be scaled to what size I need.
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit