Product Chat / A few questions about FPSC-Reloaded and GameGuru

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Northern
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Posted: 13th Feb 2015 06:02
Hi all,

Firstly, I know TGC owns the FPSC-Reloaded, and can do what you want with their products; however, with the announced launch of the brand-new product, it is necessary that some points be better explained by TGC staff to users who have paid a license to use the FPSC-Reloaded product, such as:

1) Its development (FPSC-R) will continue or will be discontinued as the FPSC Classic and FPSC-X10, when the GameGuru is out (released)?

2) The GameGuru product will be a standalone version; that is, there will be a binary version (.exe) to download, or will be a game engine to be used only online?

3) People who bought the licenses, gold, silver or bronze, and suddenly, now will need to pay again for another product, similar or equal to the current FPSC-Reloaded? No offense, but is that fair for your customers who are helping you to develop the current game engine (FPSCR)?

Regards,
Northern
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MooKai
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Posted: 13th Feb 2015 08:32
I guess fpsc reloaded was just the project name, game guru will be now the official name for the public and for steam. They not discontinue fpsc-r , they just changed the name for the product.
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Scene Commander
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Posted: 13th Feb 2015 09:06
Hi,

There's no need to worry. GameGuru is just a rebranding. If you're a pledger of any level, we you all be given Steam keys to allow you to access GameGuru and all it's updates via Steam.

Your support has helped us complete the project and we are very grateful for your backing.
On launch day we will be sending you all a set of Steam keys based on the pledge level you made:

* Gold: 5 GameGuru Steam Keys + 4 Model Pack DLCs due in 2015 (total value over $120)
* Silver: 4 GameGuru Steam Keys + 2 Model Pack DLCs due in 2015 (total value over $90)
* Bronze: 2 GameGuru Steam Keys + 1 Model Pack DLC (total value over $39)
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synchromesh
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Posted: 13th Feb 2015 09:25 Edited at: 13th Feb 2015 09:29
How did you post a question ?

I still cant on any browser ?

EDIT....Ahh bottom right ...... I think I see it
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nuncio
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Posted: 13th Feb 2015 12:35
that sounds very good. i was worried, too because i usually don't use steam but this might make me change my mind.
will the "new" software game guru still be availably via TGC download (on the TGC page / my products) or only on steam?
where can the pledgers get their updates? only via steam?
i'm a little confused because i still don't get everything about that "re... launch / branding"
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The Next
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Posted: 13th Feb 2015 12:50
@nuncio

GameGuru is only available via Steam download, there will not be a download on the TGC website from now on.
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reducks
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Posted: 13th Feb 2015 14:29
When will we receive keys for the steam activation?

Really looking forward to adding MP support.

Thanks!
Lance
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Posted: 13th Feb 2015 16:17
So if I make a MP 'game' and want to test it out I have to go thru Steam , is that correct ? Can I delete it after test ? The only one seeing it would be the person testing (asked to join) it with me ? Steam personnel will be able to see it either way correct , even if not asked to join (if they want to look at it)?

Who decides what ends up on Steam ? I guess the days are over for people who want to make a 2 player game and don't want to go on line .
There will be no LAN or VPN support .

Lance




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The Next
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Posted: 13th Feb 2015 16:22
@Lance

There is no LAN support that the moment the multiplayer is written using Steam's network so requires Steam to be connected to play. This may be something to be added at a later date though.

As for the Steam workshop content at the moment it uploads the content and it stays there for anyone to play, this is more for testing purposes. If we uploaded every single test level to Steam workshop things would get very cluttered, so obviously test maps will be deleted once you no longer need them. As for stopping people playing your map. Maybe a system that only lets those you invite from your Steam friends list play would be good?
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reducks
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Posted: 13th Feb 2015 16:25
Lance, you can set the workshop items to be private when uploading them. I know this from a few CSGO/Game Maker studio things that i've tried. This essentially makes the items hidden, but accessible if you add a contributor, or share the link, or even add private groups that can see it.
Cipher77
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Posted: 13th Feb 2015 16:27
For gold pledges that pledged early, there was a promise of a physical copy. Is this no longer the case? Will there be anything to compensate for this?
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3com
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Posted: 13th Feb 2015 17:08
What's abou single player games?

I do not know almost nothing about steam, and I have some silly questions like:
1- What are the steam Keys and how they work?
2- I think I understand that things like entities, characters, etc. are housed in steam and we can use them to develop multiplayer maps, is that correct?
3- After the session, can I save session on my computer, or on the contrary, I store session in steam, like in the cloud?

So far I think I see the alliance with steam very focused on the multi player games, it is for this reason that I want to know how will work the steam relationship, with single player games.

Thanks in advance 4 any tip.

3com


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Lance
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Posted: 13th Feb 2015 17:32 Edited at: 13th Feb 2015 17:33
Thank for reply . I have made a few simulations that re not for human consumption (not porn) ...
Lance
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Northern
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Posted: 13th Feb 2015 18:31 Edited at: 13th Feb 2015 18:31
@synchromesh:

You, firstly, need to login the GameGuru forums to be able to make a post.

@TGC staff and everyone:

Many thanks for the reply.

If I understand right, the development of the FPSC-R, as it is nowadays, will be dead, like the FPSC Classic and FPSC-X10 with the launch of GameGuru. After that, the people will can just use the GameGuru online, since there will not be any binary version (.exe) for download and can only make multiplayer games, that is, you cannot no longer make a single player game with GameGuru. Is that correct?

Regarding to the products we buy in the FPSCR store, how can we use them with GameGuru game engine? Every time we need a single item, it will be necessary upload it to Steam?

Thanks,
Northern
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reducks
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Posted: 13th Feb 2015 18:57
You sign into FPSR from the client to download the items. I think they will change that later to use steam? Maybe not.

But you can still make singleplayer games, but the multiplayer with require steam if you choose to go that route.
Scene Commander
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Posted: 13th Feb 2015 19:49
Hi,

Of course you'll still be able to make single player games. We'll never stop that and will be expanding on that area a lot in the future. Steam is needed to host multiplayer games. That's it. Nothing else will change. This move will be very good for all users, there is no need to worry.

You will be able download from the store as normal, that won't change at all. You won't need to upload anything to Steam.

Overall, we expect all users to be very pleased with GameGuru on 2nd March.

SC

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Teabone
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Posted: 13th Feb 2015 22:14
Quote: "When will we receive keys for the steam activation?

Really looking forward to adding MP support.

Thanks!"


I'm curious about this too. I'm a gold pledger and I have not received a steam key.
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The Next
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Posted: 13th Feb 2015 22:22
The Steam release is on March 2nd, you will receive your Steam keys on or sometime before that day.
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HarryWever
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Posted: 13th Feb 2015 23:29
But i am not on steam. and for 1.5 year when i pledged for gold ago this was for me not the agreement.
So how do i download gameguru then?

Gr
Harry
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Jerry Tremble
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Posted: 14th Feb 2015 00:59
Quote: "For gold pledges that pledged early, there was a promise of a physical copy. Is this no longer the case? Will there be anything to compensate for this?"


I believe that plan was canned quite some time ago. I was a little disappointed at the time as were several people. I got over it, and I think everybody else did too. I think the compensation is all the extra assets we get over the course of 2015 (Each pledge level gets a different amount). While the hard copy is nice, let's face it: The hard copy is slowly being relegated to the dustbin of history. All those expenses can be redirected toward development.
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LeeBamber
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Posted: 14th Feb 2015 02:49
@Cipher77 : The question of a physical box copy is a good one. Our plan was to offer some bonus content (or hope you are happy with the extra DLCs we're giving high end pledgers) in exchange for their 'physical box promise', but if there is overwhelming demand for something solid then we can look at that after the Steam launch. Physical copies are rapidly going the way of the doe-doe thanks to Steam and I am curious to get feedback from anyone still wanting a real physical disc.

@HarryWever : I remember when Steam first came out it was a royal pain to use. These days it's pretty solid, with super instant product updating so you're never using an old version. Steam is of course free and easy to setup, and once the GameGuru icon is on your desktop you don't even need to enter Steam it will operate in the background without any impact on the performance of your PC.
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reducks
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Posted: 14th Feb 2015 04:09
Denying steam is holding yourself back. It really has shaped PC gaming into what it is today.
science boy
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Posted: 14th Feb 2015 11:05
it was inevitable but i like the idea of choice, i am all for the advancing forwards to challenge all before, but my wonder is your games made are they still single if not multiplayer, in other words can i make 2 versions of the same game, one steam reliant with mp and one unattached to steam game. and in no way needing anything to do with steam. giving my gamers a choice. especially if they do not have internet or reception is not that good ie using a mobile dongle. this is a factor to take into account when talking of exe final games. i have many friends out in the sticks who aint got cable.

as to hard copy. i can make my own. my view on the gold pledger was more the fact at the time was to bring it to reality. i dreamt of larger areas and better engine etc. i aint bothered about the now. extras is nice but the fact it is here is more than enough for me. a lot of people keep leaving gg and then return realising that this engine is better for ease of use. and if you work hard enough can get some very good views. expect a few screenies in a few days.

more to the point

1. will execute games be free of steam unless m.p.?
2. no i don't need a hard copy
3. do the steam keys entitle the lucky receivers to the full g.g or just to play m.p.?
4. anything is a bonus. and looking forward to the fantasy stuff

love the future plans of water spells etc.
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Teabone
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Posted: 14th Feb 2015 11:33 Edited at: 14th Feb 2015 11:35
Originally I was excited about the idea of a boxed copy. But over time, now that I use steam quite a bit. I've gotten more than accustomed to the digital content world. Updates are quick and easy to download/install via Steam. I have zero complaints there.

Quote: "1. will execute games be free of steam unless m.p.?"


I believe it was stated you can build your games and they will be independent. However the multiplayer function (for now) requires steam and by the sounds of it will only work within the editor (for now).
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mbarn
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Posted: 14th Feb 2015 15:24
@science boy: The store page on Steam had this posted:

"Create, share & sell your game – The final result!

Once you have your finished game you can make it available to your friends and other gamers. GameGuru is unique in what it can offer, all at no additional cost:

Build your final game - ready to play, share or sell!
Save your standalone game as a exe file to use as you wish
Publish your game and sell it to others, all royalty free
Make, share and play multiplayer games on Steam
Become a Steam game publisher yourself!"

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Woolfman
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Posted: 14th Feb 2015 15:32
So is there no way to get FPSCR now?
Just going to have to wait for GameGuru to release?
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science boy
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Posted: 14th Feb 2015 16:13
ok i know i can sell to whoever as it is given rights free to me. but i wanted to know it was not reliant on steam except for mp which is. i believe from what is written that it will save to my files on my pc, then i can do what i like. not an auto save to steam.
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KeithC
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Posted: 14th Feb 2015 16:33
@ Woolfman: If you bought a Gold Pledge, Silver or Bronze; you should have access to the latest build of ReLoaded in the usual place that you download any products you purchase from TGC (on the main TGC site). If you haven't pledged in the past, you'll have to wait until (though you can still pre-purchase it right now, I believe) the March 2nd release on Steam to download the latest GG build.

@ science boy: The Single Player games can be stand alone, and independent from needing Steam to run and play. Only MP needs Steam right now.
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Woolfman
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Posted: 14th Feb 2015 16:53
Guess I'll be waiting till March 2nd. Thanks KeithC. Yeah there isn't anything about Pre-Purchase on the Early Access Steam page. Just the count down. (Side note) Dang your still around. Didn't expect that. Good seeing you.
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GoDevils
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Posted: 14th Feb 2015 17:27
I must admit I am caught off guard by this. I knew Steam was coming, but I know very little about it, but I guess I can learn. Still I feel a bit like the rules have been changed, based upon what I thought I was paying for over a year ago.

What about the Maps and games in progress we have already created? I've spend a lot of time to see it go up in smoke now.

What about the 'Files" system, and scripts we've created?

I've used on-line development systems before and they have never been as fast or as easy to use as stand-a-lone????

Clearly, this development team is very short when it comes to communicating explanations of this new move. All that is here is bits and pieces, not the bigger picture. Someone from the DEV team needs to sit down and write a detailed explanation of what is going on, and how it all works STEP BY STEP.

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VoiceComics
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Posted: 14th Feb 2015 20:12
I have read through the threads and I just wanted to post my thoughts.

@LeeBamber - As far as the physical copies go, I think that it would be a waste of money. Everything is downloadable from movies to software. I Never buy physical copies of anything and that is the reason why software is disappearing from stores because you can download it all. I think the way it is going is great. I cannot speak for everyone, but I would rather have that money go into development.

Regarding Pledges - I pledged my money to trust The Game Creators to do what was best for the development. I personally am going to trust them to do what is best and I think this is huge. We can develop games that go beyond just FPS games. That is amazing. I personally feel that they were not asking for a lot and if you look at other game engines you would pay way more to get half of what you will get with GameGuru. I think this goes beyond what any of us expected, (at least for me it does), and we pledged early so we reaped the benefits. I do not think anyone should be disappointed and maybe some people are assuming how things will be. You can make a stand alone game and multi-player with this. If you made a pledge then you understood that nothing was set in stone and you would trust the process of development.

The future of game making - I think this product goes beyond anyone's original ideas, (I know it surpassed mine when I first came across the page). The possibilities are endless. I have used other game development software and TGC has delivered the best with the best features, given people an opportunity to have their game on Steam which usually you have to go through their Greenlight process to do that and give you the options to do a stand alone for single player. I think TGC over delivered and I am grateful. not trying to be a cheerleader, but am I the only one who sees the benefits of all of this? Some of these posts seem like people are disappointed. When this first started you were expecting a multi-player game but where would you host it and how dependable would that be doing it the old way that multi-player games were on the old FPSC. You have Steams dependable build to do this. It cannot get much better then that unless you are going to foot the costs to build your own network of servers and maintain them. This is the future. No other game maker program can give you all of this let laone for the price point you are putting into it.

Level playing field - You can now create your type of game, buy packs, not have to know how to code or create models and have access to creating your own game CD's and have the power of Steam. what it comes down to now is how awesome of a game you can create and what you are willing to do with it. You can add cinematic scenes, creative plots, cool story lines, etc. to make your game stand out. We all have access to be successful game makers with this and the only limit is yourself.

I think what I love more about this are all of the contributors for model packs, graphics etc. I have not been on here long, just about a year, but I have spent a lot of money on other game development tools that did not have the support form the developer or community let alone the future to continuous development. Maybe that is why I am so enthusiastic because this community and game engine is so unique that if you have used other programs you can see the difference right away.

@GoDevils - I can empathize of where you are coming from. I have put a lot into my game build too. Honestly though, with these new developments and opportunities, even if we have to start from scratch again I know it will be worth it. Getting published on steam alone is worth it and it is not an easy task.

@Northern - I do not view this as being dead but you obviously have been here for a long time because I can see you have been around for obviously older versions of this before Reloaded. It is just being expanded. You are not limited to just FPS games and can go beyond the scope of what was originally initiated.

I look forward to seeing everyone else's thoughts and feelings and appreciate all of the contributions over the past year. This has come a long ways.
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xCept
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Posted: 14th Feb 2015 22:45 Edited at: 14th Feb 2015 22:47
@GoDevils, everything that exists currently with Reloaded will also exist in GameGuru. It really comes down to a name change, but under-the-hood it is all the same code and architecture as Reloaded.

Quote: "What about the Maps and games in progress we have already created? I've spend a lot of time to see it go up in smoke now."

The same map format and structure will carry over to GameGuru. However, as it is all still considered an alpha/beta product there is always the chance that some aspects of a saved file will not carry over perfectly in future updates. If you can open your maps in the latest beta of Reloaded then there should be no problem doing so when GameGuru launches.

Quote: "What about the 'Files" system, and scripts we've created? "

Reloaded and GameGuru contain the same lua scripting language so there shouldn't be any problems here.

Quote: "I've used on-line development systems before and they have never been as fast or as easy to use as stand-a-lone????"

GameGuru isn't an online development system. It requires Steam for activation, initial download and multiplayer. Other than that it should behave just fine offline and all development is done locally on your own machine.
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science boy
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Posted: 14th Feb 2015 23:28
my main concern though is
2nd of march a load of people with no idea about the schematics and start using mass pressure for new things ahead of a water system, particles etc etc. as it says on the steam page you influence their direction. THAT is the rub, we may end up with flight or space simulators before water and spells and a good running system. i may be threating for nothing but i have concerns with that lone. maybe they should finish the list they have written in, then they can influence
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Jerry Tremble
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Posted: 15th Feb 2015 00:19
Quote: "I must admit I am caught off guard by this."



One day last year, 93.3 KDKB changed their format with no advance warning. The morning they did that and my clock radio went off, I almost threw it against the wall. I know how you feel, man! This change, however, is much less dramatic. It's simply a name change. It seems everything else is what we've been expecting all along. In fact, the idea of a name change was discussed on more than one thread I believe, so even that isn't a total surprise. I just wasn't aware they would do it so suddenly. Several people are under the impression that you will need the Steam client connected to use Reloaded. None of the games I have require it, so I wouldn't imagine Reloaded/Game Guru/whatever would either. The requirement for Steam to enable multiplayer is a good call: Most of the work is already done. Maps will probably require the same little tweaks from beta to beta to maintain compatibility, but that's the nature of the development process. Remember, it will still be in beta. (Sorry, I just read xCept's post so I'm pretty much repeating what he said, but in my own words! I'll stop now!) And ditto what science boy said!
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Jerry Tremble
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Posted: 15th Feb 2015 00:19 Edited at: 15th Feb 2015 00:20
Sorry, double posted because it told me an unknown error occurred!
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Cipher77
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Posted: 15th Feb 2015 19:06
@LeeBamber I am fine with not receiving the physical copy; however, I am sure like most early gold pledgers that were expecting it and were charged shipping ($6.28, in my case), something to compensate us for the shipping costs would be appreciated.
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m2design
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Posted: 15th Feb 2015 19:54
I read this quote from Lee...

Quote: "* I suggest uninstalling FPSCR completely before installing the Steam version, just to be safe
"


If I have added folders to entitybank that contain custom models, wouldn't uninstalling FPSCR from my system cause me to lose said custom work?
(This is assuming I was negligent in backing up said folders in some other area before the uninstall)

Question in it's simplest form is...
"If I uninstall before installing the Steam version will my install of Steam version be a complete image of my current FPSCR including all custom files?"
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