OK, Mr. Vader, Thank you..
So, with the global function spawn(e), I can spawn an entity based upon my own scripting, rather than using a trigger zone, say based upon some scripted timing structure.. I assume??
Then I can un-spawn, using the destroy(e) function, ???
Can I then again re-spawn that entity as some later time or other scripted circumstance???
In the FPE there is; spawnmax=, spawndelay=, spawnqty= What do these values represent?
There is no Spoon...