Work In Progress / Castles In The Sand,,,WIP

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UNIRD12B
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Posted: 28th Dec 2014 19:57 Edited at: 28th Dec 2014 20:20
wow , finally got back in to it and with the new updates in 1.009

its so cool to see more of what we might be able to do with this engine now.



Was even able to get a small video of a level with music and all...woohoo



https://www.youtube.com/watch?v=ZeKy323iKvo



starting to be a bit of fun.



UNIRD12B

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UNIRD12B
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Posted: 31st Dec 2014 19:48
hmmm
and how do i make this link active ???

https://www.youtube.com/watch?v=ZeKy323iKvo

Hope this works this time.....

UNIRD12B

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Teabone
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Posted: 2nd Jan 2015 15:49 Edited at: 2nd Jan 2015 15:49
Hey UNIRD12B just use "ZeKy323iKvo" and put in the following code, like so:





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granada
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Posted: 3rd Jan 2015 15:25
Here you go UNIRD12B .



Dave
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UNIRD12B
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Posted: 3rd Jan 2015 17:46 Edited at: 5th Jan 2015 16:27
Hey

teabone and

granada

thx so much for the help ...........that was super cool to do...

much appreciated and well done.



woo hooo



UNIRD12B

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UNIRD12B
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Posted: 5th Jan 2015 16:29
wow
a brand new year and so much
more potential in this engine now
going forward from here.

fun and games....galore.

UNIRD12B

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UNIRD12B
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Posted: 15th Jan 2015 18:47
On and on goes the lil engine that could...

looking so forward to the ability to use basic building blocks to do stuff.


UNIRD12B

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Wolf
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Posted: 17th Jan 2015 01:55
Quote: "looking so forward to the ability to use basic building blocks to do stuff."


Same here! I'm very curious to see what they will come up with!



-Wolf

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"absurdity has become necessity"

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UNIRD12B
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Posted: 7th Feb 2015 20:59
well now....
really looking forward to
release1.009
and hoping that it has the building tool with it.
dyin to make something more complex without
having to import all kinds of objects made in other
programs and then importing them in.
go fpsc-reloaded go

UNIRD12B

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Ertlov
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Posted: 7th Feb 2015 21:36
nice ideas, but I would recommend starting with a flat errain and making the terrain heights and lows by hand for a smoother look

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UNIRD12B
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Posted: 7th Feb 2015 22:10
yes ,
i did start with a flat terrain....I always do.
then I spent 10 minutes making terrain to rough in and surround the level
in order to increase frame rate by reducing overall distance visilbility and then
built the rest and experimented with getting water to look reasonable
after about 45 minutes or so the level was done...for now
and once Fpsc-reloaded has a bit more workability , then we'll look at
getting the land and hills and stuff to look more natural.

Thx for the ideas tho...its all appreciated.

UNIRD12B

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UNIRD12B
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Posted: 1st Mar 2015 16:25
wow finally got the new version working
and the fps drop in this version....at least for me when I play any of the
included levels is down to around 6 to 10 fps and that is at
pretty low settings and I do have a GTX 650 video card and 6 cpu
and 8 gig of ram.........
any ideas ??

thx as always

UNIRD12B
Let\'s actually make something happen with this one !

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