Product Chat / Issues with trees scaling with lightmapping - FPE fixes.

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Scene Commander
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Posted: 20th Dec 2014 16:43 Edited at: 22nd Dec 2014 21:38
Hi All,



I've attached a folder here that contains all of the FPE files for the foliage and the desert packs. Simply paste the contents into the foliage folder of your entitybank. You will need to ensure that any .bin or .dbo files are deleted, otherwise these fixes will have no affect.



If you find any other store items that are affected by this scaling issue, please post here so we can arrange a fix.



SC

i7-4770s 3.10ghz - Geforce GTX 650ti
Grooovy!
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Location: Delray Beach, FL USA
Posted: 20th Dec 2014 17:14
Thanks SC!

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Colosso
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Posted: 20th Dec 2014 18:57
Is there any chance a little down the road that these little fixes will be put into a VR1.0095 update?

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vrg
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Posted: 20th Dec 2014 23:45
Thanks SC
Pirate Myke
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Posted: 21st Dec 2014 14:09
Thank you.

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dark_dragon
GameGuru TGC Backer
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Posted: 29th Dec 2014 00:10
Thanks for fixing this problem. I was wondering why every time I would hit f4 I would end up having 700 foot trees lol.

Windows 7 Home Premium 64x, AMD FX 8120 8 Core Processor 3.10 GHz, Nvidia Geforce GTX 660.
TazMan
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Posted: 29th Dec 2014 13:34
Cheers, this is much needed (for the Competition especially).

I've got something to say - It's better to burn out than fade away.

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Vortigern
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Posted: 3rd Jan 2015 10:31
Thanks - must have missed that post. Appreciate.
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Bisella
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Location: Verona - Italy
Posted: 9th Jan 2015 16:18
LightMapping with f3 does not work.
after more than an hour processing crashes

The software I use? ... Autocad, sketchup, Spazio3D, pconplanner, Kerkythea, wings3d, paint.net, torque3d.
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Bisella
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Posted: 9th Jan 2015 23:26
I updated the folder foliage with this attachment ....... now it's all messy and no longer understands what are the entities that i must enter, the tree became flower ..... the banana tree became cactus .....the flower has become tree.


The software I use? ... Autocad, sketchup, Spazio3D, pconplanner, Kerkythea, wings3d, paint.net, torque3d, AxixGameFactory, PD particles.

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mguy1122
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Playing: witcher 3
Posted: 10th Jan 2015 02:34 Edited at: 10th Jan 2015 02:34
You don't add the whole folder, just the fpe's for the trees you own. I did the same thing at first and had to delete the whole folder and start over.
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Scene Commander
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Posted: 10th Jan 2015 10:06
Quote: "LightMapping with f3 does not work"


What media are you using?

i7-4770s 3.10ghz - Geforce GTX 650ti
Bisella
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Location: Verona - Italy
Posted: 10th Jan 2015 10:26
Many entities, very many
Building, boxes, barrel, foliage, character, weapon, entities from scenary, from legacy pack (building, foliage, tree), furniture, collectables; some entity from bridges, perhaps others but I can not find them
forgive my english

The software I use? ... Autocad, sketchup, Spazio3D, pconplanner, Kerkythea, wings3d, paint.net, torque3d, AxixGameFactory, PD particles.
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Scene Commander
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Posted: 10th Jan 2015 16:21
You need to replace the FPE's for the foliage packs with the ones attached to the first post.

SC

i7-4770s 3.10ghz - Geforce GTX 650ti
Shadow man
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Posted: 29th Jan 2015 23:56
Palm 06 is still scaling to twice it's size for me after light mapping with the new FPE,
and yes I did delete the .bin and .dbo files first.
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nuncio
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Posted: 4th Feb 2015 14:49
is this still a problem or was it fixed in the latest version? i didn't get to lightmapping point yet. should i fix this or is it already fixed? (i downloaded v 1.009 about a week ago)

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Scene Commander
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Posted: 4th Feb 2015 16:16
The fix isn't hardware related, but you need to replace the files in your foliage folder with the files attached to the first post. Only replace the files you need (the attached file contains fixes for all TGC foliage packs including the desert pack, which you may not own.).

SC

i7-4770s 3.10ghz - Geforce GTX 650ti
synchromesh
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Posted: 6th Feb 2015 21:18
I just noticed accidently the Van in the TGC City pack goes big and black when baked...... There are so many models this could crop up anytime ..
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Shadow man
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Posted: 8th Feb 2015 00:19
Skull Rock and Gargoyle from the horror pack go black after baking for me as well.
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synchromesh
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Posted: 8th Feb 2015 19:30
Im worried....
Unless the baking process is 100% with all the hundreds of models supplied and on the store then I can see shedloads of remarks on steam..
For now I think I would rather lose the baking than let reloaded take the flak or at least somehow make it clear that baking is WIP ..

I know its early access but some planks just dont see it that way ..
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