3rd Party Models/Media Chat / Convert 3rd party models to .x

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SgtBrown5
14
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Joined: 10th Mar 2010
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Posted: 17th Dec 2014 03:01
I have purchased some premade 3rd party models that dont have .x files. There are .obj s, and fxb s, ect. But no .x. What is the easiest/ cheapest way for me to convert these?

SgtBrown5
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Shando69
14
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Joined: 3rd Jan 2010
Location: Sunshine Coast, QLD, Australia
Posted: 17th Dec 2014 04:34
Hey buddy,

I don't know what you mean by cheap, but Ultimate Unwrap Pro is my choice, and it's only $60 (US)

http://www.unwrap3d.com/u3d/order.aspx

Regards

Shando

Love Hope Strength (Further details: http://www.lovehopestrength.co.uk/)



One Cancer Centre in every Country, One Concert at a Time
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3com
9
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Joined: 18th May 2014
Location: Catalonia
Posted: 17th Dec 2014 15:11
This is so useful too...

http://www.fragmosoft.com/fragMOTION/

hth

3com
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geistschatten
12
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Joined: 10th Apr 2012
Playing: GameGuru
Posted: 17th Dec 2014 21:58 Edited at: 17th Dec 2014 21:59
For me the easiest (and cheapest) import/export option was Blender.



http://www.blender.org



I think you have to get an extension or something for Direct X exporting though (also free).



Whichever option you go with, just note that you'll need to make sure the textures and whatnot are named appropriately for Reloaded.
SgtBrown5
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Posted: 17th Dec 2014 22:17
Thanks guys! I will try these out.

SgtBrown5
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Gtox
3D Media Maker
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Joined: 5th Jun 2014
Location: South Africa
Posted: 18th Dec 2014 05:18
There's also an online model converter - http://www.greentoken.de/onlineconv/
Go Devils
11
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Joined: 13th Aug 2012
Location: Phoenix Arizona USA
Posted: 18th Dec 2014 15:46
Keep in mid that not all Direct X files are the same, and not all of them will work in Reloaded. I ran across a program called MilkShape which is a wizard at importing and exporting 3D files. It is also a pretty complete modeling program in itself.

You usually have three issues here. One, to get the model into an acceptable .X format, two, the conversion of the textures to the _d.dds format used by Reloaded, and three, the reapplication of the textures to the model using the DDS format.

I've had success in taking non DDS texture files, converting them in Gimp or Photoshop to DDS, and then reattaching them to the model in MilkShape. Once completed the model can be exported from MilkShape as an acceptable .X file. With these completed all you need is an FPE file to get the model into Reloaded. MilkShape is about $25 as I recall.

Good Luck

There is no Spoon...
Vortigern
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Joined: 21st Nov 2012
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Posted: 30th Dec 2014 23:50
Has anyone had any success converting .c4d files to .x and importing them into FPS? There are a lot of free models out there in this format, but I can't find software to convert them, and FPS can't import them. Any ideas (apart from buying Cinema 4d with conversion plug-ins)?
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