Product Chat / Proximity Mine Respawning Won't Work

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Centre Divided
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Posted: 10th Dec 2014 16:24
Hey guys, I just updated to v1.0085 (or however many zeroes it has) and it gave me the proximity mine. I want to create minefields that don't disappear on the player (meaning if they trigger them, when they respawn, it's still gonna be there and in the same place) and for some reason it won't respawn when it's dead. Am I doing something wrong? I included a picture with what I have it set to...

Intel Core i5-4440k (3.1 GHz), Nvidia GeForce GTX 760

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synchromesh
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Posted: 10th Dec 2014 17:32
Try setting the spawn after Delay ..... You may still need the Spawn when dead off or on ?

Its a case of playing with it I think
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synchromesh
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Posted: 10th Dec 2014 17:42
Nope I cant get it to re - spawn either ?
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smallg
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Posted: 10th Dec 2014 20:53
yep you can only explode an entity once, i have submitted this 1 as i think it's kinda needed too

life's one big game

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Centre Divided
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Posted: 10th Dec 2014 22:06
Well this is gonna make building my minefields tricky....

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Centre Divided
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Posted: 10th Dec 2014 22:15
Hmm.. Well fortunately I just discovered a new script for the proximity mine. It's Hockeykid's Pressure Mine Script. It only turns it into a 0.5 second delay, which is a lot faster, although it seems if the player runs through one they can get by. If there's multiple then it's a little trickier.

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synchromesh
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Posted: 11th Dec 2014 00:04
Keep in mind that if you place mines they are for the person that plays your game as a trap .........And not for enemies..
At least until we have multiplayer maps...

I did this first of all wondering why they ignored the enemy.....Until I thought about it
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Jerry Tremble
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Posted: 11th Dec 2014 00:45 Edited at: 11th Dec 2014 00:46
Quote: " I just updated to v1.0085 "






What do you mean you JUST updated? Really? I envy you! Your wait for 1.009 will be almost nothing!

MAME Cab PC: i7 4770@3.4Ghz (passmark 9945), 12GB RAM, Win 8.1/64, GeForce GTX645 (passmark 1898); Shiny new laptop: i7 4800MQ@2.7Ghz (passmark 8586), 16GB RAM, Win 8.1/64, GeForce GTX870M (passmark 3598); Old laptop: i5@2.3Ghz, 8GB RAM, Win 7/64, Intel 3000 graphics
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synchromesh
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Posted: 11th Dec 2014 00:49 Edited at: 11th Dec 2014 00:56
Quote: "What do you mean you JUST updated? Really? I envy you! Your wait for 1.009 will be almost nothing!"




Unless he takes 3 months to update to V1009
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Jerry Tremble
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Posted: 11th Dec 2014 00:51 Edited at: 11th Dec 2014 00:52
LOL, maybe that's a strategy in it's own right. Might try that myself. Less of a wait for 1.01!







EDIT: Who am I kidding? I want that sucker yesterday!

MAME Cab PC: i7 4770@3.4Ghz (passmark 9945), 12GB RAM, Win 8.1/64, GeForce GTX645 (passmark 1898); Shiny new laptop: i7 4800MQ@2.7Ghz (passmark 8586), 16GB RAM, Win 8.1/64, GeForce GTX870M (passmark 3598); Old laptop: i5@2.3Ghz, 8GB RAM, Win 7/64, Intel 3000 graphics
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synchromesh
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Posted: 11th Dec 2014 00:58
LOL he may be on dial up ... it could take that long to download it
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Centre Divided
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Posted: 11th Dec 2014 06:08
Or maybe I've been so busy with work and other things that I wasn't able to get back into using FPSCR until this last week...

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Centre Divided
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Posted: 11th Dec 2014 06:10
And yes I know it will only work on the player. That's what I'm intending it to be used for. Mostly keeping the player on the path I want them to stay on (without having to use obvious barriers like mountains or fences or water)

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smallg
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Posted: 12th Dec 2014 19:32
Quote: "Keep in mind that if you place mines they are for the person that plays your game as a trap .........And not for enemies..
At least until we have multiplayer maps...

I did this first of all wondering why they ignored the enemy.....Until I thought about it"


i have an edited version of the mine script that works on enemies if you're interested
http://fpscrforum.thegamecreators.com/?m=forum_view&t=207801&b=2&msg=2498182#m2498182

life's one big game

windows vista ultimate

i5 @3.3ghz, 4gb ram, geforce gtx460, directx 11
synchromesh
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Posted: 12th Dec 2014 20:20
Awesome smallg !!

Must have missed that one thanks
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