Product Chat / Some FPS Classic models don't work on Reloaded

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ChaoticRetro
9
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Joined: 9th Dec 2014
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Posted: 9th Dec 2014 07:46
As the title says so,some fps classic models don't work when i put them in reloaded.
They apear in the entities tab though but when I place them in the editor they don't seem to work and the model does not appear like it does in the entities tab,it only shows up as a small circlar shaped model with no textures.
Same with other models not from reloaded or fps classic.
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Scene Commander
Support Manager
16
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Joined: 3rd May 2008
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Posted: 9th Dec 2014 07:56
Hi,

Many classic models aren't directly supported in Reloaded. In some cases this is due to the folder setup, which is different for a lot of classic models. In classic media could be divided up between entitybank, terrainbank and meshbank. In Reloaded, entities are only stored in the entitybank folder.

Weapons and characters are different, and in general neither work in Reloaded without additional conversion.

In general, only about 50% of classic media works without some extra work.

SC

i7-4770s 3.10ghz - Geforce GTX 650ti
ChaoticRetro
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Joined: 9th Dec 2014
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Posted: 9th Dec 2014 15:37 Edited at: 9th Dec 2014 15:38
@Scene Commander

Thank you so much,I'll try it out soon and I'll see if it works.
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almightyhood
10
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Joined: 9th Oct 2013
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Posted: 11th Dec 2014 08:46
I just picked up all the free packs from classic, some buildings are just white dots lol, is there away to fix this easily for a noob like me scenecommander m8? a tutorial of some sort perhaps?.

thanks m8

evga GeForce gtx 750 ti boost2.0 2gb gddr5. win 8.1 amd 4100fx cpu quad core 4gb ram.
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