3rd Party Models/Media Chat / Decals and sprites question (again).

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Cosmic Prophet
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Posted: 8th Dec 2014 14:34
Hi guys, working on a pretty big project, and need to know... Has anyone had any luck getting the classic sprite pack working in reloaded? Or any animated decals at all? If so, can you please PM me, or make a post here please so I may contact you to get some info. Thanks!

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cybernescence
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Playing: Cogwheel Chronicles
Posted: 8th Dec 2014 16:06
Yes I have - but I had to tweak the default reloaded shader to make it work - I can hunt it out for you if it helps.

You can see one of the sprites working here (the plasma weave) -

http://fpscrforum.thegamecreators.com/?m=forum_view&t=210229&b=2

Cosmic Prophet
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Posted: 8th Dec 2014 19:15
It would be a great help to me if you could send me a working example, so I can get started on the new animations I need. You can drop me an e-mail any time.Thanks my friend. Cool use of the Steampunk gun.

AMD Phenom X4 9750 Cuad Core, 4GB DDR2, NVIDIA Gforce GT 610 2GB. Windows 7 Ultimate 64 bit.
geistschatten
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Posted: 8th Dec 2014 20:42
@cybernescence, If you could maybe post a step-by-step tutorial that would amazing!

I've read through what people have said on other threads, but it's just a little over my head as far as shaders and planes and such. The FPSC Classic Sprite pack is
cybernescence
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Playing: Cogwheel Chronicles
Posted: 8th Dec 2014 21:40
@ Cosmic Prophet - just sent an email to you. Let me know if I can help further or you don't get the email. Cheers.

@ geistschatten - if Scene Commander or another mod can chip in that it's OK to post the modified shader here, I'm happy to do so. There
geistschatten
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Posted: 8th Dec 2014 22:25
I've seen that sprite image around, but I my newbie question would be: "What entity do I use to place that in a scene?"
cybernescence
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Playing: Cogwheel Chronicles
Posted: 13th Dec 2014 00:48
@ geistschatten

As mentioned there is a fire animated sprite delivered with reloaded, it's - effectbank\explosion\fireAug27.dds.

If you apply this sprite with the "effectbank\reloaded\effect_animate.fx" shader you can get it into the engine.

I j

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J_C
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Posted: 13th Dec 2014 15:43
Cybernescence
Thanks for this... this is just what I have been looking for...
works very well...
cheers mate
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Pirate Myke
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Posted: 13th Dec 2014 20:56
Thank you very much.

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geistschatten
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Posted: 15th Dec 2014 05:30
This worked out perfectly, thank you so much cybernescence!

Haha, I skipped over your part about the physics being off the first time and had flames flying all over the place. Seemed like it could make for an interesting new game.... "Catch the Flame!"

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