Scripts / Material Index List

Author
Message
Teabone
Forum Support
17
Years of Service
User Offline
Joined: 8th Jun 2006
Location: Earth
Posted: 30th Nov 2014 09:22
Does anyone know the complete material index list we have so far?

I'm hoping one of the material index numbers is for blood (impact to flesh)

i7 -2600 CPU @ 3.40GHz - Windows 7 - 8GB RAM - Nivida GeForce 420 GT
Pirate Myke
Forum Support
13
Years of Service
User Offline
Joined: 31st May 2010
Location: El Dorado, California
Posted: 30th Nov 2014 13:44 Edited at: 30th Nov 2014 13:46
In the audiobank folder, under the materials folder, there is a text file there and all the material sounds.

Don't know if they all work or not yet. Supposed to be coming.



You can try and change one of the non standard one to the blood sound you want, and assign that index in the fpe file.



Test and see if it works.

Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 4gb RAM, Nvidia gtx660, Windows 7 Pro 64bit

Teabone
Forum Support
17
Years of Service
User Offline
Joined: 8th Jun 2006
Location: Earth
Posted: 30th Nov 2014 22:33 Edited at: 4th Dec 2014 02:24
Nice find! I'll have to try these out in the FPE of an object. Test shooting them and hear what sounds they make and take note of what decal they project. I think they should create a flesh one as index 19 that way it can be separated from cloth. Since the sounds would be different and the projectiles.



0 = GenericSoft

1 = Stone

2 = Metal

3 = Wood

4 = Glass

5 = Liquid Splashy Wet

6 = Cloth / Flesh / Soft Absorbant (blood effect)

7 = Hollow Drum Metal

8 = Small High Pitch Tin

9 = Small Low Pitch Tin

10 = Silly Material

11 = Marble

12 = Cobble

13 = Gravel

14 = Soft Metal

15 = Old Stone

16 = Old Wood

17 = Shallow Water

18 = Underwater

i7 -2600 CPU @ 3.40GHz - Windows 7 - 8GB RAM - Nivida GeForce 420 GT
spudnick
13
Years of Service
User Offline
Joined: 30th Nov 2010
Location:
Posted: 3rd Dec 2014 23:03
very usefull thanks, as i was looking into this the other day and was using the index numbers from the old fpsc
PM
Teabone
Forum Support
17
Years of Service
User Offline
Joined: 8th Jun 2006
Location: Earth
Posted: 4th Dec 2014 02:22
I can confirm that if you set an object's material index to 6, you will get blood splatter decals

This is very useful for custom characters!

i7 -2600 CPU @ 3.40GHz - Windows 7 - 8GB RAM - Nivida GeForce 420 GT

Login to post a reply

Server time is: 2024-05-02 05:49:18
Your offset time is: 2024-05-02 05:49:18