Scripts / [Question] Gravity zero and Free navigation camera in space. ?

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Devcore35
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Joined: 5th Aug 2014
Location: Rouen (76) - France
Posted: 11th Nov 2014 10:38
Hello,
I translated with Google Translate this text because I am French. I hope you can understand me.

I wanted to ask you the following question :

Is it possible to remove the full gravity of the player in FPSCR?
Because when I put Gravity = 0 I can not move (a bit like in space, for example). What if I miss this product is that I'm flying
The goal is to move the mouse where you want (roughly one flight): This is a bit the same principle should be that the JetPack.

In detail:
1 - The player 'theft' in space (without gravity) and moves with the mouse.
2 - The key forward, backward, left and right allows the movement in space.

If you have an idea on how that would do this I'd appreciate it

Thank you in advance for your help,

Best regards,

Blackorion
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smallg
Community Leader
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Joined: 8th Dec 2005
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Posted: 11th Nov 2014 11:29
while you can set both gravity and fall speed low to "float" you can't actually move in zero gravity so you would need to come up with a system to move the player around (possible using transporttoifused or something) and also a way to detect the movement key(s) input (not possible as standard atm but you can do it if you use omega core)

life's one big game

windows vista ultimate

i5 @3.3ghz, 4gb ram, geforce gtx460, directx 11
Devcore35
GameGuru TGC Backer
9
Years of Service
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Joined: 5th Aug 2014
Location: Rouen (76) - France
Posted: 11th Nov 2014 13:39
Thank you very much for your quick response
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