Feature Creep / Enemy-meter

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Clae_5
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Joined: 5th Nov 2014
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Posted: 5th Nov 2014 04:57
I think will be a very good option. With timer for 2-3 seconds. Yes OPTIONAL so if you don't want this you can off.

PM
Scene Commander
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Posted: 5th Nov 2014 08:46
We will be adding a radar soon, but are re considering the art.

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Plystire
21
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Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 5th Nov 2014 20:15
Wait, we are going to have access to images, enemy/player position, etc. through LUA. This should be scriptable with v1.009. If TGC provides a radar, I hope it's scripted using images so that it's easily modifiable.


~Plystire

I'm sure there's already a thread about it somewhere, if a link could be provided, I will post there.
Lordstephix
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Posted: 11th Nov 2014 09:06
If you look in the data files of FPSCR. You look through some images and their is one called images. This was my first clue of enemy/ally radars.

**Lordstephix**
Teabone
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Posted: 11th Nov 2014 20:32 Edited at: 11th Nov 2014 20:34
Quote: "Wait, we are going to have access to images, enemy/player position, etc. through LUA. This should be scriptable with v1.009. If TGC provides a radar, I hope it's scripted using images so that it's easily modifiable."




I really hope so. I remember the one that was made in FPSC-Classic was some-what customizable. Those commands were quite fun. Where you could tell an enemy to ping its location and others to hide.



For me personally I like that some games always show the enemy and some that don't. I like it how some games only ping until it engages you. Or others where it shows their relationship to the player: yellow = ally, yellow neutral, red = enemy.



So many cool things you could do with this.

i7 -2600 CPU @ 3.40GHz - Windows 7 - 8GB RAM - Nivida GeForce 420 GT
Old Larry
GameGuru TGC Backer
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Joined: 26th Apr 2012
Location: Bucharest, Romania
Posted: 26th Nov 2014 16:26
Teabone wrote: "For me personally I like that some games always show the enemy and some that don't. I like it how some games only ping until it engages you. Or others where it shows their relationship to the player: yellow = ally, yellow neutral, red = enemy."

Great this radar in game ! I agree

Smile today, tomorrow could be worse

http://bestradiolarry.ro/fpsarea

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