Product Chat / Enemy Character Weapons

Author
Message
Uman
GameGuru TGC Backer
19
Years of Service
User Offline
Joined: 22nd Oct 2004
Location:
Posted: 17th Oct 2014 18:52
Any chance we can have the ability to choose to have an enemy, either default Reloaded Characters or Custom Characters e.g. imported FPSC or X10 Characters and alike use a weapon of users choice via the Characters properties box weapon selector so that they don't all have to use the same pistol weapon or other internally hard coded and fixed weapon.

Not sure if this has been or is scheduled to be looked at any time soon but would be more than helpful particularly though not exclusively with regard to non default custom Characters if indeed we can have those working too in the first instance so we have something of use to attach a weapon too.

LeeBamber
TGC Lead Developer
24
Years of Service
User Offline
Joined: 21st Jan 2000
Location: England
Posted: 20th Oct 2014 21:11
Right now our official characters are hard coded with a single weapon. At the time we decided that users often select the character+weapon they want from the library, so we took the opportunity to reduce the memory footprint of the classic characters which gobbled up a LOT of animation memory storing every weapon pose. More recently however, we have seen fit to look at the idea of a character that can do everything again, memory be damned, due to the versatility of such a mechanism to allow customizing of characters. Still needs to be created, but we are leaning in this direction for sure!!

PC SPECS: Windows 7 Ultimate 64-bit, Intel Core i7 920 (PASSMARK:5008), NVIDIA Geforce 9600 GT GPU (PASSMARK:752) , 6GB RAM

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