Product Chat / When will you release 1.09 and the zombie pack?

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Bisella
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Location: Verona - Italy
Posted: 16th Oct 2014 16:19 Edited at: 16th Oct 2014 16:37
In the pictures you can see my hope

forgive my English

The software I use? ... Autocad, sketchup, Spazio3D, pconplanner, Kerkythea, wing3d, paint.net.
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MadLad Designs
GameGuru Master
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Location: Look outside......
Posted: 17th Oct 2014 00:35
Reloaded 14.1 !!?

That will no doubt come in an extra-dimensional-hologramatic-virtual-reality box!

Check out my YouTube Gaming Channel: /user/MadLadDesigns



W7 Home 64-bit, Intel i5-3330 quad-core 3.20GHz, nVidia GTX660 2Gb, 8Gb ram
Jerry Tremble
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Posted: 17th Oct 2014 04:15
Nice, but will it run on Windows 2112?

MAME Cab PC: i7 4770@3.4Ghz (passmark 9945), 12GB RAM, Win 8.1/64, GeForce GTX645 (passmark 1898); Shiny new laptop: i7 4800MQ@2.7Ghz (passmark 8586), 16GB RAM, Win 8.1/64, GeForce GTX870M (passmark 3598); Old laptop: i5@2.3Ghz, 8GB RAM, Win 7/64, Intel 3000 graphics
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Bisella
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Posted: 17th Oct 2014 07:29
Quote: "
That will no doubt come in an extra-dimensional-hologramatic-virtual-reality box!"


Nice, but will it run on Windows 2112? -> I hope bait before 2112 .... I do not think i get up to 130 years

Forgive my english

The software I use? ... Autocad, sketchup, Spazio3D, pconplanner, Kerkythea, wing3d, paint.net.
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synchromesh
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Posted: 17th Oct 2014 09:20
If it wont work in Dos im not interested
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Scene Commander
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Posted: 17th Oct 2014 09:44 Edited at: 17th Oct 2014 09:45
We are aiming for a November release for the next beta. The zombie pack will be released soon afterward as it will need the new beta to work correctly. We have made some very impressive performance and visual improvements over the last couple of weeks and you can expect a lot of nice new features in the next build as well.



I'm not sure where that screenshot of the boxed version came from.. It's new to me.



Thanks for your patience everyone, we're confident you won't be disappointed.



SC

i7-4770s 3.10ghz - Geforce GTX 650ti
Bisella
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Posted: 17th Oct 2014 10:40 Edited at: 17th Oct 2014 17:16
thanks Scene Commander

I will wait patiently



If it wont work in Dos im not interested

The software I use? ... Autocad, sketchup, Spazio3D, pconplanner, Kerkythea, wing3d, paint.net.
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almightyhood
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Posted: 17th Oct 2014 11:19
November sometime, can we expect a full documentation of new features and there uses scene commander m8?, inside the engine itself I mean? would be helpful to know 1 way or the other so as to look out for them lol.

evga GeForce gtx 750 ti boost2.0 2gb gddr5. win 8.1 quad core 4gb ram.
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Scene Commander
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Posted: 17th Oct 2014 14:22
There will be a full change log of all new features. We won't be adding documentation to the engine until it is much more rounded.

SC

i7-4770s 3.10ghz - Geforce GTX 650ti
almightyhood
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Posted: 17th Oct 2014 17:26
so no f1 update then I take it m8, or?

evga GeForce gtx 750 ti boost2.0 2gb gddr5. win 8.1 quad core 4gb ram.
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Uman
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Posted: 17th Oct 2014 18:41
Lets hope the core Stability, Memory and other important user core or feature issues relating to previous and existing releases some of which have gone haywire and which are documented are sorted for the next release whenever that is likely to be.

Though any other improvements if they are indeed such are welcome I am sure - not much use if the above are not fixed.

Any additional features and visual changes I can personally do without in favour of the aforementioned stabilities and fixes to existing issues.

Additional performance is always welcome of course as a core requirement to support everything else and hopefully there will be some or at least no less.

Don't really want to wait until V14.1 or 2112 or for the extra-dimensional-hologramatic-virtual-reality box! version before the things that users have asked for and need updated or fixed to work so they can at least do something of value while TGC work on further development and adding things.....

November will do for something working, beginning of November, End of November, December whatever, preferably this year if possible....

Not sure if I am looking forward to it or not until I can boot it up and see what we have.

Anyway Nice Box set image there!

The Next
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Posted: 17th Oct 2014 22:38
@almightyhood

There will not be any documentation in application, there would be no value from the team adding documentation that would be outdated with the next beta. Why waste time with that when they can be adding features and fixing bugs. Better to
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TattieBoJangle
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Posted: 18th Oct 2014 00:27
I know there is alot of work being put into 1.9 and i appreciate that but i hope that the time scale we have had to wait between builds wont be as bad again as i feel like it has been forever





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almightyhood
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Posted: 18th Oct 2014 01:03
forever and a day you will wait and like it ;p... but seriously yeah 3 months plus is long time to wait.. according to my products I got 1.08 on 28th of july and 1.085 hotfix on the 13th august, or at least that was the last file update listed.. BIG wait this 1 lol..

evga GeForce gtx 750 ti boost2.0 2gb gddr5. win 8.1 quad core 4gb ram.
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Duncan Peck
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Posted: 18th Oct 2014 10:59
Wait should hopefully be worth it... they are doing lots of work from what I'm reading on the construction kit, multiplayer and general performance and usability. Can anyone confirm if the construction kit will be in the next version in November? Once I get my hands on that I can really start creating levels properly it looks awesome! I MUST have it ASAP
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Gtox
3D Media Maker
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Posted: 18th Oct 2014 11:53
@Duncan Peck - it seems as though the conkit will not be in v1.009.
almightyhood
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Posted: 18th Oct 2014 12:01
rickv told me in email they hope it will in some form, so fingers crossed it is and yeah same here for wanting to get to use it Duncan m8 I needs it asap also lol...

evga GeForce gtx 750 ti boost2.0 2gb gddr5. win 8.1 quad core 4gb ram.
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