Product Chat / Reloaded Weekly News 29th September

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RickV
TGC Development Director
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Posted: 29th Sep 2014 15:26
Hi,

The weekly news is out.

Read it here.

Rick

Development Director

TGC Team
MadLad Designs
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Posted: 29th Sep 2014 15:42 Edited at: 29th Sep 2014 15:42
Quote: "Wizard of ID has expanded his extensive asset library with this atmospheric Modern Day Sewer pack."




Isn't that an image of the Bunker Pack underneath, not the Sewer pack?

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wizard of id
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Posted: 29th Sep 2014 16:13 Edited at: 29th Sep 2014 16:14
Quote: "Isn't that an image of the Bunker Pack underneath, not the Sewer pack?"
Correct, was just about to post, screenshot is that of the Bunker pack.



This is the sewer pack

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synchromesh
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Posted: 29th Sep 2014 17:18
Can I just confirm the version on the store does not include the hanging weed ?
Pretty sure mine does not have that ?
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synchromesh
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Posted: 29th Sep 2014 17:50
Also does the baking do the shadows and lights on inside environments as well ?
If not how come it doesn't cover everything in the map ?
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wizard of id
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Posted: 29th Sep 2014 18:04
Quote: "Can I just confirm the version on the store does not include the hanging weed ?
Pretty sure mine does not have that ? "
Nope it does not have it, will eventually, However ended up being a bit on the pixelated side so wasn't included, I will eventually get to the extra stuff, just like to clear my plate first.

The dungeon pack has pretty much priority over every thing else once 1.09 is released and I can see what the lighting system can do, will I get back to it, there is however another possibility of making and additional completely different sewer setting, will see in time.
RickV
TGC Development Director
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Posted: 29th Sep 2014 21:20
Opps! I have updated the news so it references the bunker pack!

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synchromesh
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Posted: 29th Sep 2014 21:26
Quote: "Nope it does not have it, will eventually,"


Not a problem just wondered if I missed something or I thought you may have just added it to the pic for atmosphere..
Still my favourite pack so far
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Duncan Peck
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Posted: 30th Sep 2014 09:41
I must say progress is sounding very good indeed. I'm very much looking forward to seeing the new lighting system in action... as well as multiplayer and the construction kit. All good things happening
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ASTECH
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Posted: 6th Oct 2014 11:33
Once the new lightmapping system and Conkit take effect, I will be ready to go for Reloaded development. I've been trying other engines in the meantime and I must say that Reloaded is definitely still holding to its "easy to use" roots... which is nice. I had hoped the Conkit and lighting would have been sorted sooner but it is what it is.

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