3rd Party Models/Media Chat / Batch media converter - Alpha test.

Author
Message
Scene Commander
Support Manager
16
Years of Service
User Offline
Joined: 3rd May 2008
Location:
Posted: 18th Sep 2014 14:35 Edited at: 18th Sep 2014 14:37
Hi All,



We've been looking at different ways to make more and more classic media available quickly and easily for use in Reloaded and as a result have started work on a simple batch media converter. This is still very much an alpha version and I'll work on it based on feedback. It's got a very, very basic front end at the moment, but I'd rather iron out any issues before adding bells and whistles.



It only works on static, non animated objects, but takes just a few seconds to convert entire legacy packs over to Reloaded.



Instructions: Browse to any folder containing FPE's, select any file and click Open. Within a few seconds you'll have a subfolder in the entitybank folder called myreloadedmedia. This can be renamed if you want and simply copied over to your Reloaded entitybank. It should contain all the required fpe, BMP, correctly named .dds files, and the .x.



It's undergone a couple of hours testing and seems stable, but please remember that this is WIP and it's possible it will run into some files it doesn't like. If you come across any issues, please let me know and I'll fix them.



Download below.



SC



[img][/img]

i7-4770s 3.10ghz - Geforce GTX 650ti
synchromesh
Forum Support
10
Years of Service
User Offline
Joined: 24th Jan 2014
Location:
Posted: 18th Sep 2014 21:13
Brilliant SC !!

Can I put it on the next Reloaded Files Update ?
PM
Scene Commander
Support Manager
16
Years of Service
User Offline
Joined: 3rd May 2008
Location:
Posted: 19th Sep 2014 07:49
@synchromesh

We'll see, it's still WIP and although it's free, it's part of the TGC development plan.

SC

i7-4770s 3.10ghz - Geforce GTX 650ti
synchromesh
Forum Support
10
Years of Service
User Offline
Joined: 24th Jan 2014
Location:
Posted: 19th Sep 2014 08:44
ok np ..
PM
Wolf
Forum Support
16
Years of Service
User Offline
Joined: 8th Nov 2007
Location: Luxemburg
Posted: 19th Sep 2014 12:09
Ah! My cries have not fallen on deaf ears

I just tried it, and while I like the principle, its a little bugged.

It does not copy the full name of the .dds texture. If my model uses, for example, a texture named "arched.dds" the converter copies it as "rched.dds". In one case just ".dds".
It does not translate the scale value which is essential. All my converted models are dwarven size now Entertaining but not the desired effect.

Suggestions: Having the tool generate missing shadermaps automatically (one should be able to switch this on or off). The old entitie maker for FPSC was able to allow the user to take a snapshot for an icon picture. Having this activate automatically if an icon is missing would be neat, but not at all essential. Just an idea.

I'm confident that, once this tool is finished, it'll be perfect Good work so far.

Besides: I noticed a lot of Wolf going on in your entitybank there...thanks for the support! I really appreciate it!



-Wolf

"When I contradict myself, I am telling the truth"

"absurdity has become necessity"
wildman4
10
Years of Service
User Offline
Joined: 18th Jan 2014
Location: South Carolina
Posted: 19th Sep 2014 12:09
I tried converting the buildings from Pack 29 and Hut 2, 3 and 5 I think came out with no textures. The fpe file was missing from Hut 3 so I created a new one based on Hut 4. Overall it seems to work but may need some adjustments. Thanks for this.
PM
Scene Commander
Support Manager
16
Years of Service
User Offline
Joined: 3rd May 2008
Location:
Posted: 19th Sep 2014 17:57
Hi,

Thanks for the feedback. As stated, it's still very much an alpha version .

@Wolf, I think I can see what is happening there with the texture naming, I'll look at it over the weekend and get a new version uploaded.

No, it doesn't transfer the scale at present. I'll look at moving those across as well. Thanks for the reminder.

@Wildman4. Ok, pack 29. I'll look at these models and see why it is missing the textures for those models.

SC

i7-4770s 3.10ghz - Geforce GTX 650ti
s4real
GameGuru Tool Maker
17
Years of Service
User Offline
Joined: 22nd Jul 2006
Location:
Posted: 19th Sep 2014 20:44
Thanks for this SC it a must needed app.

best s4real

Specs :- Amd fx4100(4.0),6gb of ram,

MSI AMD Radeon HD 7770 ,windows 8.1 64 bit version.
MK83
GameGuru TGC Backer
17
Years of Service
User Offline
Joined: 10th Jun 2006
Location: Greeneville, TN USA
Posted: 20th Sep 2014 22:08 Edited at: 20th Sep 2014 22:09
Doesn't seem to load on my pc. Even tried to run as admin.

AMD 9850 black, 6 gigs ram, GTX 260 Win 8.1 x64

PM
Teabone
Forum Support
17
Years of Service
User Offline
Joined: 8th Jun 2006
Location: Earth
Posted: 20th Sep 2014 23:55
this should come in handy

i7 -2600 CPU @ 3.40GHz - Windows 7 - 8GB RAM - Nivida GeForce 420 GT
Bolt Action Gaming
GameGuru Tool Maker
10
Years of Service
User Offline
Joined: 24th Oct 2013
Location: Harrisburg, PA (USA)
Posted: 21st Sep 2014 00:08


Tried this with multiple packs, got the same results. Looks like the shader goes but the texture for the actual item doesn't.

ALSO - it appears to not pull over the one file you select within the folder. I.e. in this case, hut01.
Scene Commander
Support Manager
16
Years of Service
User Offline
Joined: 3rd May 2008
Location:
Posted: 30th Sep 2014 11:03
Hi,

Sorry about the delay. I'll be looking at why certain files aren't transferring this week all being well. Other Reloaded urgent matters happened.

SC

i7-4770s 3.10ghz - Geforce GTX 650ti
Bolt Action Gaming
GameGuru Tool Maker
10
Years of Service
User Offline
Joined: 24th Oct 2013
Location: Harrisburg, PA (USA)
Posted: 6th Oct 2014 17:02
Any luck with this, SC?

Please check out my reviews blog

http://fpscreloadedreview.blogspot.com
cycleops
GameGuru TGC Backer
10
Years of Service
User Offline
Joined: 22nd Apr 2014
Playing: Fallout 4
Posted: 7th Oct 2014 21:42
I tried it out and it converted most of my classic packs with the exception of the gore pack. I believe the issue with the gore pack is that there is no "s.dds" files which I believe are the specular texture files.

Cycleops

Login to post a reply

Server time is: 2024-05-08 20:24:51
Your offset time is: 2024-05-08 20:24:51