Quote: "How are you making it look so good indoors ?"
By keeping the textures relatively dark, and not going overboard on the Spec maps. It is a pain when you have just the 1 main directional light source. I did not use any additional colored lights in the level, as they made the wall colors muddy looking. As the engine improves, and more dynamic lighting features, and effects become available, these should look even better in your levels.
Quote: "Estimated price? Will there be more interactives like keypads, switches, computer consoles, etc.? Will it or another pack contain NPCs/weapons/items?
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If I can get my hands on some interesting, or useful scripts, I could get a bunch of stuff knocked out in no time. And could make whatever you need. I'm not a scriptor, and LUA is a mystery to me as yet. As for characters, I have not had the time to mess with those yet, so perhaps in the future when the character creator is released.
If there is anyone who has some cool scripts, that you would like to see incorporated into the scifi theme, contact me, and I'll be glad to build some neat stuff that can use them.
And thanks for all the kind words my friends.
Here's what the command bridge looks like. The Idea for the design was inspired from the bridge of the" Nostromo" from the original "Alien" film. I've redone the rear section, and added railings, and plan to add 2 additional control stations at the rear as well.
More to come....
Back from the Wasteland.