Product Chat / Importing decals

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JC LEON
14
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Joined: 22nd Apr 2010
Location:
Posted: 5th Sep 2014 22:30 Edited at: 5th Sep 2014 22:45
I'm searching into forum but sisnt find anything about that



so I would to know if is there a way I can use decals from classic fpsc to relaoded and if someone made it alreay and how



the same for animted sriptes like, smoke, fire. etc...



can somene help me??



thanks...

PC Specs:

Q9550@3,8GHZ - 8GB RAM - SVGA HD6870 1GB - HDD WD 1500TB
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AuShadow
GameGuru TGC Backer
10
Years of Service
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Joined: 2nd Dec 2013
Location: Australia
Posted: 6th Sep 2014 04:02
Unfamilla helped me with this, create a flat plane in blender or whatever you use and apply your texture to it with alpha channel all around it, works a treat, of you have the tgc city pack there is a few decals in that you can check out as an example

PC Specs: Windows 7 home 64-bit, Amd 7900 3gb DDR5 graphics, 8gb DDR3 Ram, Intel i7 3.4ghz

Feel free to visit and edit the public FPSCR resource wiki page: http://fpscrresource.wikispaces.com/home
JC LEON
14
Years of Service
User Offline
Joined: 22nd Apr 2010
Location:
Posted: 6th Sep 2014 14:10
thnkas for your answer I'm tryiing it and now i know how to move..

but what about particles, fog, msoke, fire ect?? can the be imported and added from classic fps creator and working on relaoded?

PC Specs:

Q9550@3,8GHZ - 8GB RAM - SVGA HD6870 1GB - HDD WD 1500TB
PM
AuShadow
GameGuru TGC Backer
10
Years of Service
User Offline
Joined: 2nd Dec 2013
Location: Australia
Posted: 6th Sep 2014 22:04
Would love to help but not sure on this myself, hopefully someone who knows could knock up a tutorial on this specific to reloaded

PC Specs: Windows 7 home 64-bit, Amd 7900 3gb DDR5 graphics, 8gb DDR3 Ram, Intel i7 3.4ghz

Feel free to visit and edit the public FPSCR resource wiki page: http://fpscrresource.wikispaces.com/home

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