i believe music in zone is what you're after
function musicinzone_init(e)
end
function musicinzone_main(e)
if g_Entity[e]['plrinzone']==1 then
LoopSound(e,0)
ActivateIfUsed(e)
else
StopSound(e,0)
end
end
life's one big game
windows vista ultimate
i5 @3.3ghz, 4gb ram, geforce gtx460, directx 11