Feature Creep / Water Entity instead of Already Existing Water Layer Everywhere

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tomjscott
User Banned
Posted: 2nd Sep 2014 22:13
This takes a little bit of explaining so here goes. I think that a level should not have a massive, level sized water plane already in existence. It might seem easy and convenient to just dig down to the water layer to get a lake or stream or whatever, but we don't always want to have water at the same depth everywhere on the map. In Unity, for example, you can plop down a water entity and scale it to whatever size you want and place it at any elevation. This would allow for lakes on the top of a mountain as well as having deep dug out holes with no water. The possibility also arises where you can change the properties of each water entity to give it different colors, different wave speeds, etc.

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AuShadow
GameGuru TGC Backer
10
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Joined: 2nd Dec 2013
Location: Australia
Posted: 3rd Sep 2014 03:58
YES YES AND YES +1 , grab the free version unity if you need to see what is meant or i can make a quick video showing the basics but definately yes

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JC LEON
14
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Joined: 22nd Apr 2010
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Posted: 4th Sep 2014 22:09
totally agree

water zone can be very useful and we really needs them

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The Next
TGC Web Engineer
16
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Joined: 3rd Dec 2007
Location: United Kingdom
Posted: 5th Sep 2014 11:17
I believe it has already been the plan to change to this style of system it was just easier to place one water plane in for the moment.

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Pirate Myke
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Joined: 31st May 2010
Location: El Dorado, California
Posted: 5th Sep 2014 13:22
Great to hear that.

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mfgcasa
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Joined: 16th Dec 2013
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Posted: 6th Sep 2014 01:03
+1

This system would greatly improve preformence

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