Product Chat / Reloaded Next Generation....Not Quite !!

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synchromesh
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Posted: 1st Sep 2014 15:54 Edited at: 25th Mar 2015 15:37
Well after Lee made a note about my old STNG screenshots I thought I would put a quick small deck together to see how it would look using all my old textures etc



In 3D world studio it looked ok for a quick test...





Slight bit of light rendering and I thought...For a test its not to shabby ..







Then I popped it into reloaded and ...Sigh !! Lets hope the indoor shading gets sorted..







There really isn't a lot of detail in the textures....This type of thing relies more on lighting for effect unlike Wizard of Ids Tunnels that can just look good with old rough texturing..
The only person ever to get all his work done by "Friday" was Robinson Crusoe..

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J0linar
GameGuru TGC Backer
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Posted: 1st Sep 2014 16:03
Hehe syncro you could port one of your old maps to Reloaded once the indoor lightning is done.

Even a star trek fan game would be possible but ofc without using media from official st games.
Anyways nice to see some of your stuff, that brings some elite force nostalgia back

http://j0linar.blogspot.co.at/



PC SPECS: Windows 8 Pro 64-bit, Intel I7-3630QM 4.8GHz CPU, Nvidia GTX 675M - 2048MB GPU, 16GB DDR3 RAM
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xCept
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Posted: 1st Sep 2014 17:00
Yes I really look forward to indoor lighting and related capabilities. Watching old FPS Classic videos on YouTube can be very refreshing sometimes simply due to how nice indoor scenes looked and how thus far we've been totally deprived of them in Reloaded It'll get there though I'm sure!

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Wolf
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Posted: 1st Sep 2014 17:05
Quote: "Sigh !! Lets hope the indoor shading gets sorted.."


We don't have lightmapping, of course a scifi hallway would blow

"When I contradict myself, I am telling the truth"

"absurdity has become necessity"
synchromesh
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Posted: 1st Sep 2014 22:56
Quote: "nice to see some of your stuff, that brings some elite force nostalgia back "


Thanks J0linar ...They were the days
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LeeBamber
TGC Lead Developer
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Posted: 23rd Sep 2014 21:15
@synchromesh : I am curious how many and of what type the lights where in your Trek scene? I would certainly like to enable Reloaded to achieve as good if not certainly better results. Also what lightmap size did you set for your light map textures in th

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