Product Chat / shader system, lightmapping, physics etc...roadmap?

Author
Message
JC LEON
14
Years of Service
User Offline
Joined: 22nd Apr 2010
Location:
Posted: 24th Aug 2014 21:47 Edited at: 24th Aug 2014 21:49
maybe this question i done yet...but how much time is estimated to thhese features can be implemented and we can start to build a decent game without these limitations...?



and particle system obviously...

PC Specs:

Q9550@3,8GHZ - 8GB RAM - SVGA HD6870 1GB - HDD WD 1500TB
PM
kingofmk98
12
Years of Service
User Offline
Joined: 30th Jul 2011
Location: Everywhere
Posted: 25th Aug 2014 13:03
probably not for a while. we're still in beta stages.
PM
The Next
TGC Web Engineer
16
Years of Service
User Offline
Joined: 3rd Dec 2007
Location: United Kingdom
Posted: 25th Aug 2014 15:49
There is already a shader system, it just has limited shaders released... so you will need to be more specific on what you want.

The other features are in to certain extents except roads but they are constantly being improved over time, but don't expect anything to change to quickly it takes time to develop all of these features.

Windows 7 Pro, Intel i7 3.8 GHz (Passmark: 9021), 16GB DDR3, NVIDIA GTX 780 4GB Superclocked (Passmark: 8056)
PM
JC LEON
14
Years of Service
User Offline
Joined: 22nd Apr 2010
Location:
Posted: 25th Aug 2014 18:42
I simply want to know how much time is stimated we can have a "complete" tool we can really make a game that can be commercial..

I know that fpscr i in beta stage,,, but.. since it's about 1 year into beta ..I would to know how much time approximaltey it will stay in beta stage and when it will be released as fully functional engine on all aspect..other six months?? 1 year? 2??

PC Specs:

Q9550@3,8GHZ - 8GB RAM - SVGA HD6870 1GB - HDD WD 1500TB
PM
synchromesh
Forum Support
10
Years of Service
User Offline
Joined: 24th Jan 2014
Location:
Posted: 25th Aug 2014 20:43 Edited at: 25th Aug 2014 20:44
Who can tell....But a ballpark figure would be between 6 and 12 months im guessing to make a viable game..

Things are moving really fast now ...Its Additions....Tweak engine....Additions... Tweak engine...But I think it Lee will just keep updating, Optimising and enhancing the product as long as we are all here to support it
PM
Wolf
Forum Support
16
Years of Service
User Offline
Joined: 8th Nov 2007
Location: Luxemburg
Posted: 26th Aug 2014 00:10
Patience. FPSCR is not on the market yet so there is no FPSCR yet.

Get your models ready to roll and wait for the official release

"When I contradict myself, I am telling the truth"

"absurdity has become necessity"
LeeBamber
TGC Lead Developer
24
Years of Service
User Offline
Joined: 21st Jan 2000
Location: England
Posted: 29th Aug 2014 21:57
I am hoping to have something very functional by Christmas this year, but no promises on the extent of functionality. This will include better visuals, more characters, more performance, more editing controls, many more assets, improved stability, better system and video memory management and a truck load of tweaks. Given the nature of game engine development, coming up with a specific estimate is tough. Also, even when we release something 'final', the development will continue at full pace as we release updates, improvements and new features as we charge through 2015 and beyond.

PC SPECS: Windows 7 Ultimate 64-bit, Intel Core i7 920 (PASSMARK:5008), NVIDIA Geforce 9600 GT GPU (PASSMARK:752) , 6GB RAM

Login to post a reply

Server time is: 2024-05-07 05:28:21
Your offset time is: 2024-05-07 05:28:21