Product Chat / is the editable landscape in 1.0085 much larger?

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tommy8
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Posted: 22nd Aug 2014 04:59
Is the editable landscape larger than the last build? Seems like it might be, i can't tell.
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Jerry Tremble
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Posted: 22nd Aug 2014 05:56
Not in my editor, at least! It's still 500 x 500 world units. I have never understood, however, why the z-axis shows it as 50. I have, at times, seen it use the 'tween numbers on a 500 scale. But that may just be me; on one beta I could not walk past x=490.

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tommy8
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Posted: 22nd Aug 2014 18:02
Pity, i thought it seemed much larger for some reason.

Is it possible yet to 'stitch' maps together?
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Jerry Tremble
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Posted: 23rd Aug 2014 00:56
Unfortunately, no, and from what I understand the best we will probably see in the future is multiple levels, so if you walk off the border of one map, you would have to load another. I believe a map any larger than what we have to play with currently would simply be a drain on resources, and since they are focused on getting Reloaded to work well on even low to mid spec computers, it makes sense to keep it the current size. Who knows, though, perhaps scripting will allow for things like that? We can only wait and see, I guess!

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DVader
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Posted: 23rd Aug 2014 16:24
Can't see scripting helping with map size unfortunately, well not in the sense of tiling it anyway. At first when you start playing with Reloaded, the map size seems huge, but the more you use it and try ideas, the more you realize it is merely large. In fact it only takes a minute or so to get across the whole map, dependent on your speed of course.

Now if you could live with the map looking less smooth, and you could set the scale of your character size, then you could make the current map seem huge. Imagine say you scale down to a dog or cat size, straightaway the map will seem far bigger, go to ant proportions and the map would seem massive. So an ability to do that may help to some degree, but as I say the quality of the terrain would be decreased at the same time.

What I would like to see with the current map at least is the ability to make water stretch onto the horizon. At the minute if you make an island surrounded by water, the edges by the sky box are so glaring it is quite obviously a box. You may be able to get a sky box which matches better, but even then it would still probably look awful. The sky boxes always seem oddly stretched under the water line as well increasing the poor look when glancing out to sea. I include a shot to illustrate.

I'm not so sure that having a larger map would be a huge issue performance wise. Obviously as it is now it would, but if it had some sort of tiling system where it loaded the map in chunks it would work ok. I worked on something like it with a friend a fair few years back in DB, and although the segments were set as such, you could run through a huge map as large as you really wanted. I think we used a 5x5 grid of large terrain chunks and simply worked it like a big 3d Zelda map. Obviously running round an empty map with no collision bar the terrain is not doing so much, but the basic idea worked great at the time. Obviously, not a simple thing to implement here because of the nature of the editor and the map itself, but not impossible as far as I am aware.



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TattieBoJangle
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Posted: 23rd Aug 2014 19:03
I agree the map size could be bigger and when cars ect get added it will get small fast in fact in previous versions you could make your own landscape like i did and it was 2x the size of reloaded terrain but now they have placed invisible walls around the terrain meaning that i can no longer do this thanks lee





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Jerry Tremble
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Posted: 24th Aug 2014 01:28
There was a method in DBPro to generate never-ending terrains. I don't remember what it was called or how it worked, I just played a demo and never really looked at the code. I think it had a motorcycle for the player. It was strictly terrain and a road and was pretty cool, but no buildings. I don't know if something like that could be implemented in an engine like this, and if so, would it allow for buildings? I agree cars will make it seem incredibly small! I guess we'll just be driving around the block or on oval tracks. I like DVader's idea of scaling everything down, as long as the camera can follow suit!

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smallg
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Posted: 24th Aug 2014 17:17
i would guess scrolling terrain (basically the world moves instead of the player), it's possible but i dont think reloaded will go in that direction by default.

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Teabone
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Posted: 24th Aug 2014 20:18 Edited at: 24th Aug 2014 20:18
In Fallout they use what is called Cells. I'm not sure how they do it but you basically have multiple maps stitched together.



I personally at present do not have any issues with the current map size. As I'm more eager to start building interiors at the moment.

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tommy8
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Posted: 25th Aug 2014 12:45 Edited at: 25th Aug 2014 12:47
i think we need to be able to make considerably bigger maps for the reason illustrated in DVader's image. When you walk to the edge of the map (or climb a mountain) and the corner is visible it completely removes the players ability to suspend disbelief.
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Teabone
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Posted: 25th Aug 2014 16:51 Edited at: 25th Aug 2014 16:52
You would still have that issue even with a larger map. There would still be an edge to it at some point.



In FPSCx9 they some how made a continuous ground visible beyond the size of the map. Maybe that's what would help fix this visual issue?

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Wolf
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Posted: 26th Aug 2014 00:12
In old FPSC we could have 4 rooms and a hallway

Just saying.

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TazMan
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Posted: 26th Aug 2014 10:24
Yes I agree with the fact that what we have is a bit unrealistic. So far I have tried to make the level self contained ie the playing area is surrounded by mountains / things that cannot be climbed so the player cannot see the edges.

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LeeBamber
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Posted: 29th Aug 2014 22:02
Currently we are at 500x500 squares (each square dimension is about 8x8 feet), making a world roughly 4000x4000 feet. What size are you looking for, and what games would require such a large game play arena? Maybe several versions after V1 we could consider the possibility of an infinite-terrain system, but I am curious how many users want to see that over other features such as vehicles, custom-weapons or the character creator?

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AuShadow
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Posted: 29th Aug 2014 22:04
Infinite terrain system would be cool and suit the game style I like most, OPEN WORLD. Not sure how many other people are like this but definitely fallout new Vegas style where you get that open world feel

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tommy8
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Posted: 29th Aug 2014 23:07 Edited at: 29th Aug 2014 23:10
i can think of several sandbox-FPS style game design styles that would benefit from, or even necessitate the infinite terrain option, Fallout and the Elder Scrolls represent but a couple of examples. In recent years theres also Bulletstorm and RAGE. I think a lot of people , myself included want to make games inspired by these.
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TattieBoJangle
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Posted: 29th Aug 2014 23:10
Infinite terrain would be cool as it would save alot of loading ect also would be good to have the terrain before the cars as i cant see us driving a car in the map just now as it only takes a few min to walk it so imagine in a car.





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tommy8
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Posted: 29th Aug 2014 23:18
" it only takes a few min to walk it so imagine in a car."

that is true, but imagine trying to drive around buildings and with traffic conditions. Remember trying to drive in Vice City or Liberty City? Similar area of land, but takes a while to get from one side to the other. That said, we need either infinite land or a much bigger land space since if you are able to see the edge of the land it seriously limits the creative possibilities.
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TattieBoJangle
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Posted: 30th Aug 2014 00:14
Quote: " Remember trying to drive in Vice City or Liberty City?"


Yea thats true but the sizing in reloaded is all different so running takes a few min for the car or what ever to feel real it would have to go alot faster i changed the player speed from 100 to 400 i would say it was ok for a car and it takes 70 second if you plan to do an outdoor map where alot is off road fallout type land 70 seconds just isn't enough im sure they can do some clever loading or something.





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