Scripts / [QUERY] Custom Character Control Scripts?

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tomjscott
User Banned
Posted: 18th Aug 2014 22:06
I'm thinking about putting together some comprehensive scripts for custom control of characters and was curious how many people would think this would be a good script pack to get from the store? This could be used on your own custom characters, old classic characters (such as the fantasy creature pack), or on standard characters, but with custom behaviors. You'd be able to make them friendlies or enemies, to follow you around, or even fight each other. I did some of this functionality in Rescue the Princess, but this would be much more advanced and closer to a plug-n-play system.

System Specs: OS - Windows 7 Home Premium 64-bit SP1, CPU - AMD Phenom II X4 945, 3.0Ghz, RAM - 8Gb DDR3, GFX Card - 2048MB NVIDIA GeForce GT 640, FPSC-R Version - Beta 1.0071
Jerry Tremble
GameGuru TGC Backer
11
Years of Service
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Joined: 5th Nov 2012
Location: Sonoran Desert
Posted: 19th Aug 2014 02:54
Sold! (This additional text is simply because the forum will reject short posts, as it did on my first try!)

MAME Cab PC: i7 4770@3.4Ghz (passmark 9945), 12GB RAM, Win 8.1/64, GeForce GTX645 (passmark 1898); Shiny new laptop: i7 4800MQ@2.7Ghz (passmark 8586), 16GB RAM, Win 8.1/64, GeForce GTX870M (passmark 3598); Old laptop: i5@2.3Ghz, 8GB RAM, Win 7/64, Intel 3000 graphics
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Lance
20
Years of Service
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Joined: 22nd Jul 2003
Location: Third planet from Sun
Posted: 19th Aug 2014 16:38
I also would be interested in a script pack.
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smallg
Community Leader
18
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Joined: 8th Dec 2005
Location:
Posted: 19th Aug 2014 18:21
definitely a needed and requested script, go for it

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JC LEON
14
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Joined: 22nd Apr 2010
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Posted: 20th Aug 2014 11:49
go go go

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Q9550@3,8GHZ - 8GB RAM - SVGA HD6870 1GB - HDD WD 1500TB
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3com
9
Years of Service
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Joined: 18th May 2014
Location: Catalonia
Posted: 20th Aug 2014 15:44
Yes, why no ?, perhaps the player could marry Aiko.
Now seriously, I also want that package.

3com
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J0linar
GameGuru TGC Backer
14
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Joined: 3rd Feb 2010
Location: Vienna, AT
Posted: 20th Aug 2014 16:16
+1
sold

http://j0linar.blogspot.co.at/



PC SPECS: Windows 8 Pro 64-bit, Intel I7-3630QM 4.8GHz CPU, Nvidia GTX 675M - 2048MB GPU, 16GB DDR3 RAM
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henry ham
16
Years of Service
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Joined: 3rd Aug 2007
Location: way way out there
Posted: 20th Aug 2014 18:09
sounds like a good idea to me

cheers henry

tomjscott
User Banned
Posted: 20th Aug 2014 19:10
It looks like this is definitely something people want. I've started working out the details of my custom character class. At its root, it will work across the board for all types of characters from stock to classic to custom. Stock characters are the biggest challenge, but I'm hoping things will fall into place and they will work out as well as the other kinds.

At some point I'm going to need some character modelers out there to work with me to test and help me improve these scripts. I want to make sure they are going to work across the board in a generic manner.

System Specs: OS - Windows 7 Home Premium 64-bit SP1, CPU - AMD Phenom II X4 945, 3.0Ghz, RAM - 8Gb DDR3, GFX Card - 2048MB NVIDIA GeForce GT 640, FPSC-R Version - Beta 1.0071
TattieBoJangle
10
Years of Service
User Offline
Joined: 7th Jan 2014
Location: United Kingdom
Posted: 20th Aug 2014 21:28
@tomjscott will this work with 3rd party characters who have the animation list like as we are in desperate need for a script where we can insert our own frame list

PistolReloadStandingStill,765,834
PistolReloadTwoHands,835,903
PistolRightFootkick,90
tomjscott
User Banned
Posted: 20th Aug 2014 21:37
My idea is to have the ability to specify various types of animations as well as their frames and playback speed. Certain of these could then be used for automated control and others for more custom control. For example, you might have a function to load a list of animations from a file that might look as follows:

animIdle, "Idle 1", 0, 30, 100
animIdle, "Idle 2:, 31, 60, 100
animAttack, "Punch", 61, 100, 100
animAttack,"Kick", 101,150, 100
animAttack, "SloMo Kick", 101, 150, 50

Then you might do something like SetState(animIdle) and it would randomly choose between the possible idles or even cycle through them randomly. Same for attacks or walking, running, or whatever else you might have multiple possibilities for. You could also just specify them manually as well.

As an alternative to loading these from a file, you might be able to just add them one at a time in script as follows:



System Specs: OS - Windows 7 Home Premium 64-bit SP1, CPU - AMD Phenom II X4 945, 3.0Ghz, RAM - 8Gb DDR3, GFX Card - 2048MB NVIDIA GeForce GT 640, FPSC-R Version - Beta 1.0071
TattieBoJangle
10
Years of Service
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Joined: 7th Jan 2014
Location: United Kingdom
Posted: 20th Aug 2014 21:50
This sound good and i would be more than happy to pay for it!





PC SPECS: Windows 8.1 Pro 64-bit, Intel I7 - 4GHz CPU, Asus R9 6GB GPU - 32GB DDR3 MEM
tomjscott
User Banned
Posted: 20th Aug 2014 21:56
There's still a lot of design work to be done before I'll start diving into the meat of the code, but I'll be asking for input from the community during this process so that I can cover all the bases possible.

System Specs: OS - Windows 7 Home Premium 64-bit SP1, CPU - AMD Phenom II X4 945, 3.0Ghz, RAM - 8Gb DDR3, GFX Card - 2048MB NVIDIA GeForce GT 640, FPSC-R Version - Beta 1.0071
tomjscott
User Banned
Posted: 28th Aug 2014 17:24
Quick update. I am starting to create a new demo game that is going to be a showcase of FPSC-R and tech demo for Omega Core and my new A.I. scripts. Because of the nature of this demo, I need custom A.I. for all the characters and so I plan to start coding this tonight and through the weekend. As soon as I have anything substantial to show, I'll be starting a WIP thread for the project. Stay tuned for progress.

System Specs: OS - Windows 7 Home Premium 64-bit SP1, CPU - AMD Phenom II X4 945, 3.0Ghz, RAM - 8Gb DDR3, GFX Card - 2048MB NVIDIA GeForce GT 640, FPSC-R Version - Beta 1.0071
JC LEON
14
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Joined: 22nd Apr 2010
Location:
Posted: 29th Aug 2014 20:46
cant wait...

PC Specs:

Q9550@3,8GHZ - 8GB RAM - SVGA HD6870 1GB - HDD WD 1500TB
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tomjscott
User Banned
Posted: 29th Aug 2014 21:20
I actually did get this going over the past few days. Just started the custom A.I. last night. There are some challenges that might not solvable with the current engine, but I'll do as much as I can now and report any issues to TGC that might be fixable for the future.

System Specs: OS - Windows 7 Home Premium 64-bit SP1, CPU - AMD Phenom II X4 945, 3.0Ghz, RAM - 8Gb DDR3, GFX Card - 2048MB NVIDIA GeForce GT 640, FPSC-R Version - Beta 1.0071

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