Product Chat / Import model and segment

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P Setiaboedi072
13
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Joined: 19th Apr 2011
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Posted: 13th Aug 2014 20:46
How to import model and segment from FPSC X9 to reloaded? thanks
LeeBamber
TGC Lead Developer
24
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Joined: 21st Jan 2000
Location: England
Posted: 13th Aug 2014 22:45
We abolished segments when we re-created FPSC as Reloaded so you won't be able to carry any legacy FPSC Classic segments with you, but with the forthcoming V1.009 we will be launching the new Importer tool which will allow you to specify your X file, make some property adjustments and then instantly export it as an entity for Reloaded. You can then drag it directly into your level and have it in your game in seconds

PC SPECS: Windows 7 Ultimate 64-bit, Intel Core i7 920 (PASSMARK:5008), NVIDIA Geforce 9600 GT GPU (PASSMARK:752) , 6GB RAM

Jerry Tremble
GameGuru TGC Backer
11
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Joined: 5th Nov 2012
Location: Sonoran Desert
Posted: 14th Aug 2014 12:39
Nice!

MAME Cab PC: i7 4770@3.4Ghz (passmark 9945), 12GB RAM, Win 8.1/64, GeForce GTX645 (passmark 1898); Shiny new laptop: i7 4800MQ@2.7Ghz (passmark 8586), 16GB RAM, Win 8.1/64, GeForce GTX870M (passmark 3598); Old laptop: i5@2.3Ghz, 8GB RAM, Win 7/64, Intel 3000 graphics
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tomjscott
User Banned
Posted: 15th Aug 2014 00:17
Quote: "but with the forthcoming V1.009 we will be launching the new Importer tool which will allow you to specify your X file, make some property adjustments and then instantly export it as an entity for Reloaded."


Lee, can you make the importer capable of loading multiple .x files and then exporting them back out as a single entity? This would allow us to take old segments, piece them together, and then make them a single entity for use in our levels. Provided that we can move the pieces around in the importer and all that kind of stuff.

System Specs: OS - Windows 7 Home Premium 64-bit SP1, CPU - AMD Phenom II X4 945, 3.0Ghz, RAM - 8Gb DDR3, GFX Card - 2048MB NVIDIA GeForce GT 640, FPSC-R Version - Beta 1.0071
LeeBamber
TGC Lead Developer
24
Years of Service
User Offline
Joined: 21st Jan 2000
Location: England
Posted: 18th Aug 2014 11:09
V1 of the Importer is keeping it simple so we can focus on stability, but future versions may well include bringing in multiple meshes and stitching them as a final export, or creating a 'composite entity'.

PC SPECS: Windows 7 Ultimate 64-bit, Intel Core i7 920 (PASSMARK:5008), NVIDIA Geforce 9600 GT GPU (PASSMARK:752) , 6GB RAM

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