Product Chat / Question for Model Makers, Script Writers, and TGC.

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Shuddy
10
Years of Service
User Offline
Joined: 17th Mar 2014
Location:
Posted: 13th Aug 2014 20:02
In my game I'm currently making, I'm trying to figure out a way to add audio logs. I haven't found any functional way, but this was my idea... An item that you can pick up, like a key, that begins playing sound when you press the key prompted by standing near it. Then, you could just record a voice in .ogg and attach it. My question is really three parts here:

1. Do you have any ideas on how this could work?

2. Has it been done before?

3. And have any of you attempted this and figured out a way to make audio logs a FPS creator (reloaded) reality?

Jack Schudy
LeeBamber
TGC Lead Developer
24
Years of Service
User Offline
Joined: 21st Jan 2000
Location: England
Posted: 13th Aug 2014 22:43
The easiest way is to record your audio and save it as a WAV file and place in the audiobank folder of Reloaded. Then drop in a key entity and then right click it. You can scroll down to SOUND0 and change the path in the field value to that of your new WAV file. When you then collect the key in the game, your audio will play. Best of luck!

PC SPECS: Windows 7 Ultimate 64-bit, Intel Core i7 920 (PASSMARK:5008), NVIDIA Geforce 9600 GT GPU (PASSMARK:752) , 6GB RAM

Shuddy
10
Years of Service
User Offline
Joined: 17th Mar 2014
Location:
Posted: 14th Aug 2014 00:03
Genius! Thank you!

Jack Schudy

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