Scripts / Animated Entities out of sync

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TazMan
GameGuru TGC Backer
13
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Joined: 20th Jan 2011
Location: Worldwide Web
Posted: 12th Aug 2014 15:02
Hello Everyone

I have two animated entities that are in sync and run continuously but when I put them in FPSCR, because I have to put them in one at a time they fall out of sync. Is there any way that I can make them start from the beginning when the level is run or is there a script that I can use to pull them back into sync.

Thanks

I've got something to say - It's better to burn out than fade away.



smallg
Community Leader
18
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Joined: 8th Dec 2005
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Posted: 12th Aug 2014 18:16
so long as you call the LoopAnimation for them both at the same time it should be fine

just get their entity numbers (shown in editor now on the status bar while hovering over them)

and use 1 script to call the animation

life's one big game

windows vista ultimate

i5 @3.3ghz, 4gb ram, geforce gtx460, directx 11

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