Feature Creep / :: FPS Creator Reloaded NEXT Ideas ::

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QatariGameDev
GameGuru TGC Backer
10
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Joined: 18th Jan 2014
Location: Doha
Posted: 7th Aug 2014 21:20 Edited at: 7th Aug 2014 21:22
Here some ideas for TGC, i hope @leebamber find it useful, at least for the future if not for the current versions



I'm an indie game developer myself, i had tried many 2D/3D game engines at past, and i really love to see FPS Creator Reloaded to become the next big rival with those engines and to compete them, by grabbing the most useful features and avoid their cons if possible.



1- Native 2D Sprite function support (animated/static images)

this might be useful to render the effects instead of using real time particles.



2- We can start a blank project with plain ground instead of terrains.

many fps game don't require to have terrain, just like the old school FPS or the Liner Games.



3- Creating Basic 3D Shapes:

(like unity3d, with the ability to texturing them)



4- OpenGL support for cross-platform and high performance.

Supporting Game Consoles and Mobile, useful for commercial projects.



5- 2D Layout / Scenes Editor for menus

this really give us a huge personal twist when we want to develop our games.



6- Visual Scripting System:

for huge user base.



7- everything should be easy to modify ,to change and to replace:

give the developers more control.



8- GORE / Blood support:

like fallout and RAGE game.



9- Weapons Generator System:

check this thread:

http://fpscrforum.thegamecreators.com/?m=forum_view&t=209428&b=5



10- Fast Loading and Compiled Project at the end:

the loading with FPS-Creator not good, taking long time, i think improving this side should have the priority.



11- insects, fishes and birds:

to bring life to our games



That's all for now
tomjscott
User Banned
Posted: 7th Aug 2014 21:35 Edited at: 7th Aug 2014 21:35
Quote: "1- Native 2D Sprite function support (animated/static images)

this might be useful to render the effects instead of using real time particles.

"




Already there.



Quote: "2- We can start a blank project with plain ground instead of terrains.

many fps game don't require to have terrain, just like the old school FPS or the Liner Games.

"




I believe this is already there as well.



Quote: "

6- Visual Scripting System:

for huge user base.

"




Avram is developing one of these and there is a version already available.



Quote: "

11- insects, fishes and birds:

to bring life to our games "




Already there. You just need the models and add a little scripting. I have a bird and fish in my game demo.

System Specs: OS - Windows 7 Home Premium 64-bit SP1, CPU - AMD Phenom II X4 945, 3.0Ghz, RAM - 8Gb DDR3, GFX Card - 2048MB NVIDIA GeForce GT 640, FPSC-R Version - Beta 1.0071
QatariGameDev
GameGuru TGC Backer
10
Years of Service
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Joined: 18th Jan 2014
Location: Doha
Posted: 12th Aug 2014 03:37 Edited at: 12th Aug 2014 03:37
Glad to know some features already existed, but regarding the blank world project ? I would love to know how we can do it ?

i think FPS Creator Reloaded need someone to manage and create a help documentation.
DVader
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Joined: 28th Jan 2004
Location:
Posted: 28th Oct 2014 19:18
In the setup file you can edit flat terrain mode =1. That changes the terrain to a single plain and gives you a decent FPS boost if you do not need a terrain. You will not be able to load old maps made with terrains though, without changing the setup back again.



SPECS: Q6600 CPU. Nvidia 660GTX. 8 Gig Memory. Win 7.

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