Product Chat / light and illumination map

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Bisella
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Posted: 26th Jul 2014 00:23
I created a lamp shade, and as we all already know the illumination map does not work. Ok .. I tried to leave the light bulb, white, and put a light right above ... but the result is really horrible ..... does anyone know when fpscr will support the illumination map? or will be improved lighting system?
And as you can see (as I posted in another message) transparency does not work

The software I use? ... Autocad, sketchup, Spazio3D, pconplanner, Kerkythea, wing3d, paint.net.

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tomjscott
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Posted: 26th Jul 2014 00:37
I'm not 100% sure, but I believe 1.008 has illumination map support. And I thought there was some shader code floating around that had an implementation right now, but not sure on that one. It was one that came with the water shader effect so you should search that thread.

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Bisella
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Posted: 26th Jul 2014 08:19
ok tom...thanks

The software I use? ... Autocad, sketchup, Spazio3D, pconplanner, Kerkythea, wing3d, paint.net.
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Scene Commander
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Posted: 26th Jul 2014 08:53
Hi,

Yes, V1008 will support illumination maps.. We hope to release V1008 next week!

SC

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LeeBamber
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Posted: 30th Jul 2014 15:34
Simply place your texture_I.dds alongside your texture_D.dds, _N.dds and _S.dds and V1.008 will pick up this texture and apply illumination map to your entity. Any issues, let me know!

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unfamillia
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Posted: 31st Jul 2014 14:09
So, is this just using the standard entiy_basic.fx? Or do you have to apply the illumination.fx?

Pirate Myke
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Posted: 31st Jul 2014 18:11
Standard entity shader and the character shader both use this.

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TattieBoJangle
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Posted: 2nd Aug 2014 16:53
Can anyone confirm if illumination is still light dependent as i have a model with illumination all correct _D _N _I _S but only the side where the sun is works or the other side if i shine my torch on it





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Pirate Myke
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Posted: 2nd Aug 2014 17:52 Edited at: 2nd Aug 2014 18:08
Checking now.



Edit:

Tested and video recorded using the standard entity shader.







Appears to be working properly.

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TattieBoJangle
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Posted: 2nd Aug 2014 18:11
Ahhh thanks Pirate Myke yea white seems to be ok at my end also but is there no way to do for example blue.





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Pirate Myke
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Posted: 3rd Aug 2014 00:05
Will have to experiment. It all about the masking in the _I texture as to which gets the illumination.

I will get back to you on this. As it would be nice to know it works with all colors.

I know rolfy has a picture posted of his demon with glowing colored eyes using the character shader.

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TattieBoJangle
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Posted: 3rd Aug 2014 00:10
But rolfy is a wizard and knows how to work round things like this lol out the box i can only get it to work with white





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rolfy
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Posted: 3rd Aug 2014 02:20 Edited at: 3rd Aug 2014 02:22
Illumination map is black/white, the colour is in the diffuse texture.

A funny thing happened on the way to the forum...
TattieBoJangle
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Posted: 3rd Aug 2014 02:33 Edited at: 3rd Aug 2014 02:35
so i need to change it to white on the _I and it will still be colour

it works as is but needs light from the sun or the torch









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rolfy
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Posted: 3rd Aug 2014 05:39
You should make those bluish areas of your _I map white, if you were to greyscale that image these areas would likely be more grey than white which isn't giving you full bright illumination, you may also need to use a little ambience and surface colour.

A funny thing happened on the way to the forum...
Pirate Myke
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Posted: 3rd Aug 2014 07:10
This only works for color with a light source over it.
I have some screen shots I will post in the morning. To tired to process the screen capture shots.

Maybe there will be a solution by my morning. This is with the standard entity shader.

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TattieBoJangle
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Posted: 3rd Aug 2014 13:31 Edited at: 3rd Aug 2014 13:32
Thanks rolfy set it to white saved as dx5 and it comes out the correct colour they now glow in the dark









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JC LEON
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Posted: 10th Aug 2014 11:58
ROLFY!!!..

the fpsc GURU!!!...

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Emrys
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Posted: 14th Aug 2014 13:06
That worked treat, thanks.





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Jerry Tremble
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Posted: 14th Aug 2014 13:52
That looks sweet!

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