3rd Party Models/Media Chat / 3Ds MAX Help please

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Tingalls
GameGuru TGC Backer
10
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Joined: 5th Nov 2013
Location: Great Northwest, USA
Posted: 17th Jul 2014 01:28
I'm new at modeling and this may be a dumb question, BUT
I built a 60' tall tube 30' dia with a 4 x 8' door
got it all exported to .X file and imported to FPSC-Reloaded
it looks great, but there seems to be an invisible barrier
stopping me from entering the tube.. (the bounding box?)
How do I get this to work?? I'd be happy camper if I knew

Experiencing a cool Game --> Tingalls



Win 7 Home Premium, 64bit(srvPack 1),AMD FX 4100 Quad-core 3.8Mhz @ 8Gb Ram - NVIDIA GeForce GT 610 @ 1GB Ram

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TattieBoJangle
10
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Joined: 7th Jan 2014
Location: United Kingdom
Posted: 17th Jul 2014 01:30 Edited at: 17th Jul 2014 01:31
in your fpe make sure it is collisionmode = 1 for example



;orientation

model = .X

offx = 0

offy = 0

offz = 0

rotx = 0

roty = 0

rotz = 0

defaultstatic = 1

materialindex = 1

collisionmode = 1





PC SPECS: Windows 8 Pro 64-bit, Intel I7 (PASSMARK 9529) 4GHz CPU, Asus R9 4GB GPU (PASSMARK 6858) 32GB DDR3 MEM (PASSMARK 2842)
Tingalls
GameGuru TGC Backer
10
Years of Service
User Offline
Joined: 5th Nov 2013
Location: Great Northwest, USA
Posted: 17th Jul 2014 13:08 Edited at: 17th Jul 2014 13:21
Thank - you I will give that a try...



edit: WOW!!!!!!!!!! IT works now...



All those youTube videos on 3ds max I watched and it was

as simple as changing the collisionmode=1



Thanks for your help - I was ready for a straight jacket



Is there a list of parameter codes for the FPE file somewhere?

Experiencing a cool Game --> Tingalls



Win 7 Home Premium, 64bit(srvPack 1),AMD FX 4100 Quad-core 3.8Mhz @ 8Gb Ram - NVIDIA GeForce GT 610 @ 1GB Ram

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