3rd Party Models/Media Chat / Import a Cinema 4D object

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Fane
11
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Joined: 9th May 2012
Location: Deutschland
Posted: 15th Jul 2014 21:33 Edited at: 15th Jul 2014 21:34
Hello everybody,

my friend and I trying to import an object from Cinema 4D into FPSCR.

We made a simple cube, unwrapped it and textured it. But we get only a black cube ingame.

Our texture have the same names as the object (cube_D.dds, cube_N.dds, cube_S.dds)

This is our FPE file called cube.fpe







The cube is not totally black it seems there some dark lines, I made a screenshot to show you guys.





http://i162.photobucket.com/albums/t254/Semtix/snapshot_zpscd1c34eb.jpg

System: Win 8.1 64 / i5 @ 3,9GHz / GeForce 760 GTX 192 Bit Dx 11 (Driver 335.23) / 8GB RAM
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henry ham
16
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Joined: 3rd Aug 2007
Location: way way out there
Posted: 15th Jul 2014 21:57
all looks right to me mate ,delete your .bin & .dbo objects & try again

cheers henry

tomjscott
User Banned
Posted: 15th Jul 2014 22:11
If deleting .bin and .dbo don't work then check to make sure your texture files are in the same folder as your .fpe entity file.

System Specs: OS - Windows 7 Home Premium 64-bit SP1, CPU - AMD Phenom II X4 945, 3.0Ghz, RAM - 8Gb DDR3, GFX Card - 2048MB NVIDIA GeForce GT 640, FPSC-R Version - Beta 1.0071
synchromesh
Forum Support
10
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Joined: 24th Jan 2014
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Posted: 15th Jul 2014 23:13 Edited at: 15th Jul 2014 23:24
I have found the description in the FPE file must be accurate to the model name in some cases...Why...I don't know ?



I noticed your model says cube.x but the desc = Cube with a capital "C"



Just humour me by altering Cube to cube and try again ..
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Go Devils
11
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Joined: 13th Aug 2012
Location: Phoenix Arizona USA
Posted: 16th Jul 2014 05:18
The FPE code looks OK, and I do not think the names are case sensitive. Make sure that the .DDS file and the .X file are in the same folder along with the FPE.

From your description there may be a problem loading the texture. This could be that the .DDS file is improperly structured or it may be a problem with the .X code itself.

Check your .X file to make sure it is calling for the correct .DDS file (open .x file in note pad and search for Cube_D.dds). If it is not inside the .x file then there is your problem. Also make sure that your .DDS texture file is in the proper size format. The .dds file must be dividable by 4. (example 512 x 512, or 1024 x 512, or 1024 x 1024, etc.) In most cases you cannot save a DDS file in any other form, but you never know.

If nothing works, you might consider using MilkShape as an intermediate step to ready the model and texture for FPSR. MilkShape is less than $30 (US). Export the file and texture to a WaveFront object (.obj), and import the mesh into MilkShape. Then use the materials function in Milkshape to marry the mesh and the texture.

Then export the finished file as a .X file. If the DDS file and the .X file are in the same FPSR folder, along with the FPE, it should load and texture properly. There are many versions and variations of the .X system. I use MilkShape for almost all of my modeling, and the objects load into FPSR just fine.

Good Luck
Hope this helps
Fane
11
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Joined: 9th May 2012
Location: Deutschland
Posted: 16th Jul 2014 07:29
My textures have all the same dimensions 2048x2048. All files are in the same folder as before.
I open the .x model and change the code a little bit. The texturfilename was wrong I changed it to cube_D.dds.



My goal is to have this texture: http://i162.photobucket.com/albums/t254/Semtix/cube_D_zpsa3e24554.png
This is what I get now: http://i162.photobucket.com/albums/t254/Semtix/snapshot3_zpsa38b8123.jpg http://i162.photobucket.com/albums/t254/Semtix/snapshot4_zpsae63b9b1.jpg


Thank you for your help I hope we can reach our goal
Later we will try some other software like blender.

System: Win 8.1 64 / i5 @ 3,9GHz / GeForce 760 GTX 192 Bit Dx 11 (Driver 335.23) / 8GB RAM
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