Product Chat / Snap dimension

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Bisella
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Location: Verona - Italy
Posted: 14th Jul 2014 08:35
I'm creating several buildings .... what is the correct size so that it can move and engage properly with the snap in fpscr? For example ... if I create a building 10x10 meters, I can move and engage properly with the snap?
Forgive my English

The software I use? ... Autocad, sketchup, Spazio3D, pconplanner, Kerkythea, wing3d, paint.net.
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synchromesh
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Posted: 14th Jul 2014 09:44 Edited at: 14th Jul 2014 09:44
Been playing with that myself and found its not quite so easy...If your using the snap and you have a movement of left and right then to make a perfect join I had to make it offset ....



I asked in this thread ..



http://fpscrforum.thegamecreators.com/?m=forum_view&t=209247&b=1
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synchromesh
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Posted: 14th Jul 2014 10:07 Edited at: 14th Jul 2014 10:21
for what I want to do my solution for perfect snap together was individual segments that work well ...

But there are still issues I am finding that make things awkward



Here is what I mean







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Bisella
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Joined: 30th Apr 2014
Location: Verona - Italy
Posted: 14th Jul 2014 10:17
thank you very much synchromesh

The software I use? ... Autocad, sketchup, Spazio3D, pconplanner, Kerkythea, wing3d, paint.net.
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LeeBamber
TGC Lead Developer
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Joined: 21st Jan 2000
Location: England
Posted: 14th Jul 2014 12:00
The engine snap to modes are 1 (default), 10 and 100. Pressing [B] will toggle between them. Your models should be aligned for 100x100 for a good snap fit.

PC SPECS: Windows 7 Ultimate 64-bit, Intel Core i7 920 (PASSMARK:5008), NVIDIA Geforce 9600 GT GPU (PASSMARK:752) , 6GB RAM

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