3rd Party Models/Media Chat / Transparent using DXT5?

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TattieBoJangle
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Joined: 7th Jan 2014
Location: United Kingdom
Posted: 4th Jul 2014 22:51
Hi guys anyone have any ideas what's going on when i use DXT5 it makes whatever is behind see-through i have tried all sorts to fix this.







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Pirate Myke
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Location: El Dorado, California
Posted: 4th Jul 2014 23:25
Most be some pure black in there or there is an alpha channel. Flatten the image with a white back ground and see if that fixes it. Or remove the alpha channel from the layer and try to export it again.

But My question is why you would need such a big map with out transparency? Do you have something up your sleeve?

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jtownsend1190
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Posted: 5th Jul 2014 00:14 Edited at: 5th Jul 2014 00:15
idk if you have the same problem, but when using DXT5 with the nvidia photoshop plugin, it makes everything look similar to that because it wraps the texture pieces around the uv shell instead of over them resulting in a bunch of transparency...again idk if the same problem, but I simply switched to DXT1 and no further issues.
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TattieBoJangle
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Posted: 5th Jul 2014 01:16 Edited at: 5th Jul 2014 01:17
Its a strange one mike i have done it 1000 times but i must be missing something :/ i had this problem a while back with glass where the closer you got you could see outside but no entity's just the shadows.



@jtownsend1190 if i use DXT1 you see the black masking



anyway i will upload it and see if anyone can see where im going wrong









PC SPECS: Windows 8 Pro 64-bit, Intel I7 (PASSMARK 9529) 4GHz CPU, Asus R9 3GB GPU (PASSMARK 6858) 32GB DDR3 MEM (PASSMARK 2842)
Pirate Myke
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Posted: 5th Jul 2014 02:45 Edited at: 5th Jul 2014 02:46
I downloaded it and looked at it in wtv.exe, which is a dds, viewer that shows the info as well. Purple or magenta is the color that shows thru due to alpha channel. So where the purple is, was that your intent?



Is this supposed to be like an overlay?

Try transparency setting of 5 or 6 and see if that helps.

Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 4gb RAM, Nvidia gtx660, Windows 7 Pro 64bit

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The Tall Man
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Joined: 24th May 2014
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Posted: 5th Jul 2014 04:09
If you're not using any alpha at all (or just 1 bit alpha), DXT1 has twice the compression.
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TattieBoJangle
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Posted: 5th Jul 2014 11:11 Edited at: 5th Jul 2014 11:15
@Pirate Myke that's exactly what it is an entity overlay for the side of buildings ect but when i place it on say a wall it becomes see through :/ its RGB with alpha i have tried removing the alpha and re-export it becomes solid with the black border :/ i
LeeBamber
TGC Lead Developer
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Location: England
Posted: 30th Jul 2014 15:39
Set your transparency mode in the FPE to 5 which will put the semi-transparent entity in FRONT of solid regular entities (after the depth sort).

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