3rd Party Models/Media Chat / Playing with Transparancy ?

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synchromesh
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Posted: 24th Jun 2014 02:06
Just messing about I made a simple png texture with transparency that worked great in reloaded just as a png texture

However...when I used crazybump to create N.D.S textures it stopped working ?
Its late and I know im missing something stupid...Any ideas guys

Thanks in advance
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jtownsend1190
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Posted: 24th Jun 2014 07:10
chances are you exported a dds without alpha I may be wrong but that is all I can think of...
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NL2012
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Posted: 16th Jul 2014 08:52 Edited at: 16th Jul 2014 08:53
bit late



When making a transparent material you will want to turn on Alpha Threshold to avoid sorting issues. This makes the transparent pixels be interperted as either 100% or 0% with no values in between. So for situations like this BC1 (aka DXT1 with the alpha included) works great because its transparency is stored as either black or white.





Hope this helps

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TazMan
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Posted: 16th Jul 2014 12:20
@synchromesh

I have had the same problem with crazy bump, but I noticed that if I create _N, _S in crazy bump and then use the _D from when you run the model in FPSCR using the png texture. If you then put all these together and then point your fpe at

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