3rd Party Models/Media Chat / [LOCKED] Help Needed

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jtownsend1190
10
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Joined: 28th Mar 2014
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Posted: 22nd Jun 2014 22:36
I apply uv data directly to the models without unwrapping and stacking them and this works fine in other engines but I cant figure out how to use more than one texture with the FPE file...see the uv map and material is already mapped in the binary model so it knows what textures go where. I just cant figure out how to apply more than one. I did find this http://forum.thegamecreators.com/?m=forum_view&t=185054&b=21 and tried it but no luck unless I did something wrong? Hopefully someone that knows their stuff can help me out. If so more free stuff for all of you

Here is what it looks like for me.
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henry ham
16
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Joined: 3rd Aug 2007
Location: way way out there
Posted: 22nd Jun 2014 23:13
there is only really one way to get a high quality textured game model & that's to uvw map it,theres no real point trying to work round it, just spend the time to learn uv mapping. your going to have to in the end if your serious about modeling.a simple model like the one above should only take about 5 minutes to unwrap,then you can texture it as you wish & it will work fine in game.



cheers henry

jtownsend1190
10
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Joined: 28th Mar 2014
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Posted: 23rd Jun 2014 00:18 Edited at: 23rd Jun 2014 01:21
henry ham....you just helped so very much....I kept watching unwrapping tuts and even paid for a few but they all took this really long (20+ min) and made things so much more complicated....I didnt even know about hypershader....I will try to get this casket FPS Creator Ready by end of night



EDIT: Well I almost had it 100% done but i messed up so probably not tonight...I will try something else out for tonight.
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jtownsend1190
10
Years of Service
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Joined: 28th Mar 2014
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Posted: 23rd Jun 2014 22:36
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