3rd Party Models/Media Chat / Small old warehouse

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Bisella
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Location: Verona - Italy
Posted: 21st Jun 2014 12:07 Edited at: 21st Jun 2014 12:09
After many hours of work, I finally finished my second building.

Maybe the polygons are a bit too much ... 4900, but it works fine.

There is a mapping to be corrected and the steps to fix .... but most of the work is done. 4096x4096 texture.

What do you think?



Forgive my english



P.s.

I need to add doors and windows

The software I use? ... Autocad, sketchup, Spazio3D, pconplanner, Kerkythea, wing3d, paint.net.

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Imchasinyou
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Posted: 21st Jun 2014 15:15
Looks really good.

[img]http://files.enjin.com/191696/UA Members Banners/Imchasinyou.jpg[/img]
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synchromesh
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Posted: 21st Jun 2014 17:30
Looks brilliant !!
Dammit !! I just cant grasp the texturing in blender
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Bisella
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Posted: 21st Jun 2014 18:53
thanks
This I did with sketchup

The software I use? ... Autocad, sketchup, Spazio3D, pconplanner, Kerkythea, wing3d, paint.net.
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Slaur3n
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Posted: 21st Jun 2014 19:02
wait what, i can use google sketchup to make buildings like this?
Slaur3n
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Posted: 21st Jun 2014 19:03
and is it hard to import it from sketchup to fpscr?
Bisella
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Posted: 21st Jun 2014 20:11
Yes, of course .... I think sketchup is the best software for making buildings.
To export to directx there is a special plugin
it is very easy to export

The software I use? ... Autocad, sketchup, Spazio3D, pconplanner, Kerkythea, wing3d, paint.net.
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Slaur3n
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Posted: 21st Jun 2014 20:25
Would be cool if you made a tutorial, how to export model from sketchup to fpsc r
Bisella
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Posted: 22nd Jun 2014 09:06
OK .... I will do the tutorial in the next few days

The software I use? ... Autocad, sketchup, Spazio3D, pconplanner, Kerkythea, wing3d, paint.net.
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synchromesh
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Posted: 22nd Jun 2014 12:39
I have to admit im surprised that's made in Sketchup..
That's really good.
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Slaur3n
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Posted: 22nd Jun 2014 16:12
What is the name of the plugin?
synchromesh
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Posted: 22nd Jun 2014 17:53
How are you managing the UV Map for the textures ?
I thought sketchup exported as multi texture ?
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Bisella
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Posted: 22nd Jun 2014 19:41
I have uploaded the plug-in to export models from sketchup in directx
You must copy it into the plugins folder of sketchup
When you export the model always choose Export textured faces


synchromesh
To change the texture in sketchup you must first create a unique texture in png format.

In the coming days I'll make a tutorial

The software I use? ... Autocad, sketchup, Spazio3D, pconplanner, Kerkythea, wing3d, paint.net.

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synchromesh
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Posted: 23rd Jun 2014 00:00
@Bisella

Looking forward to the tutorial

Is there any particular version of sketchup you use ?
I installed sketchup 2014 which I assume the main program is free ?

The builder and layout programs seem to be what you have to pay for is that corre
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Bisella
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Posted: 23rd Jun 2014 08:55
All versions of sketchup 8 to 2014 should be fine (I use 8)
Yes, sketchup 2014 free, builder and layout are a trial for some time.

forgive my english

The software I use? ... Autocad, sketchup, Spazio3D, pconplanner, Kerkythea, wing3d, paint.net.
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superdude911
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Posted: 26th Jul 2014 07:15
when will your building be available for the FPSCR community?

no apocalypse no game

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