Quote: "Right now you run the game, get your script to reveal the ID, write that down, then in ANOTHER script you could control the first entity you have the ID for any way you wish, i.e. hiding it, spawning it, destroying it, moving it, e.t.c. Plenty help here if you need more tips!"
No need to write it down. Create a global variable such as myentityID then in that entity's init script set myentityID = e. Then from any other script, do whatever you want with that entity using the myentityID. Much easier.
System Specs: OS - Windows 7 Home Premium 64-bit SP1, CPU - AMD Phenom II X4 945, 3.0Ghz, RAM - 8Gb DDR3, GFX Card - 2048MB NVIDIA GeForce GT 640, FPSC-R Version - Beta 1.007