Product Chat / Have your say on V1.007.

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synchromesh
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Posted: 4th Jun 2014 01:21
Thanks Lee ...Fully understand that new features wont be included in the hotfix and its for immediate problems now but that's better than waiting for V1.008.
should make many happy
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tomjscott
User Banned
Posted: 4th Jun 2014 01:31 Edited at: 4th Jun 2014 01:31
Are we getting the hotfix soon enough to be used in our contest entries? If so, that would be fantastic. Especially if you fix the RotateToPlayer function for all entities.

System Specs: OS - Windows 7 Home Premium 64-bit SP1, CPU - AMD Phenom II X4 945, 3.0Ghz, RAM - 8Gb DDR3, GFX Card - 2048MB NVIDIA GeForce GT 640, FPSC-R Version - Beta 1.007
Imchasinyou
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Posted: 4th Jun 2014 02:05
Im hoping the hot fix includes the disappearing buildings we spoke of, Lee. Definitely a show stopper and looks poorly to the public when they see vids or screen shots of it. . . .

Case: Antec 900, Mobo: Asus Sabertooth 990FX, CPU: AMD T1100 Thuban 6 core @3300 ghz stock settings, COOLER: Thermaltake Frio, MEM: G Skill Ripjaws X series DDR 3 @ 1866 9-10-9-28, HDD: 2 Western Digital caviar Black 750 Gb set in RAID 0, GPU: Saphire HD 6950 flashed with 6970 bios, PSU: Corsair CX750M, MS: Cyborg Rat 7, KB: Logitec G510, OS: Windows 7 home premium 64 bit.
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BarZaTTacKS
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Posted: 4th Jun 2014 14:13
@imchasingyou I thought that any disappearing things were from Occlusion mode. I thought you can keep it @ 0 on the slider and things will not disappear. I could be wrong but if it helps I figured it would be worth a shot.
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Imchasinyou
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Posted: 4th Jun 2014 14:26
All I know is Lee had stated in an email conversation we had, it was something with third party assets and he has or might have found the problem.

Case: Antec 900, Mobo: Asus Sabertooth 990FX, CPU: AMD T1100 Thuban 6 core @3300 ghz stock settings, COOLER: Thermaltake Frio, MEM: G Skill Ripjaws X series DDR 3 @ 1866 9-10-9-28, HDD: 2 Western Digital caviar Black 750 Gb set in RAID 0, GPU: Saphire HD 6950 flashed with 6970 bios, PSU: Corsair CX750M, MS: Cyborg Rat 7, KB: Logitec G510, OS: Windows 7 home premium 64 bit.
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TattieBoJangle
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Posted: 4th Jun 2014 14:34
Yea it has to do with scale any custom models that uses scale vanish but i believe it will be fixed for 1.7.5





PC SPECS: Windows 8 Pro 64-bit, Intel I7 (PASSMARK 9529) 4GHz CPU, Asus R9 3GB GPU (PASSMARK 6858) 32GB DDR3 MEM (PASSMARK 2842)
morphtactic
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Posted: 4th Jun 2014 22:07
My contest level is crashing. Just as I was almost done. It happens in the standalone and test level mode. I get: FPSC map editor has stopped working, during the initializing physics window. Not sure if this is a memory crash, or a script crash... Any suggestions?
tomjscott
User Banned
Posted: 4th Jun 2014 23:07
Try rebooting your system.

System Specs: OS - Windows 7 Home Premium 64-bit SP1, CPU - AMD Phenom II X4 945, 3.0Ghz, RAM - 8Gb DDR3, GFX Card - 2048MB NVIDIA GeForce GT 640, FPSC-R Version - Beta 1.007
morphtactic
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Posted: 5th Jun 2014 00:01
Thanks but I did that.
BarZaTTacKS
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Posted: 5th Jun 2014 14:08
@morphtactic what does the log say?
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morphtactic
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Posted: 5th Jun 2014 15:12
Good idea. So after looking at the LOG I get mostly a DBProODEDebug.dll module fault. Here it is:


"Faulting module path: C:\Users\Michael\AppData\Local\Temp\dbpdata77\DBProODEDebug.dll"
"Faulting module path: C:\Users\Michael\AppData\Local\Temp\dbpdata30\DBProBasic3DDebug.dll"
"Faulting module path: C:\Users\Michael\AppData\Local\Temp\dbpdata29\BlitzTerrain.dll"

Not sure what this means. If it was just the terrain fault, perhaps that could be related to my custom terrain, yet I there is nothing unusual in hoe I created it.
morphtactic
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Posted: 5th Jun 2014 17:05
This is what I get:
Faulting module path: C:\Users\Michael\AppData\Local\Temp\dbpdata13\DBProODEDebug.dll
Not sure what that means
unfamillia
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Posted: 5th Jun 2014 23:46 Edited at: 5th Jun 2014 23:52
Quote: "My contest level is crashing. Just as I was almost done. It happens in the standalone and test level mode. I get: FPSC map editor has stopped working, during the initializing physics window. Not sure if this is a memory crash, or a script crash... Any suggestions?"




I am getting the exact same thing. In the editor test game, it loads fine, but, as soon as I build it, it crashes when it reaches 'initializing physics'.



It was crashing in the editor test game, but, that was to do with a custom entity.



So, any further advice from the people in the know would be most appreciated.



Cheers



Jay.



EDIT - I just checked the log and I get this



51629706 : saving your level as standalone : 0MB

51634471 : Terminated because 908=1 : 3MB



Not sure if this anything to do with it, but, it might help?


tomjscott
User Banned
Posted: 5th Jun 2014 23:53
The only thing I can think of is that you might have some files missing in your stand-alone version. I'm not sure how well the engine reports that in log files, but it's worth a look to see if your stand-alone has all the custom media and scripts that you know should be there. I haven't tried stand-alone myself since 1.006 and only did it once in that version so I haven't seen this myself. But now I'm getting a bit worried and am going to try my entry as stand-alone soon so I can resolve any issues I might have.

System Specs: OS - Windows 7 Home Premium 64-bit SP1, CPU - AMD Phenom II X4 945, 3.0Ghz, RAM - 8Gb DDR3, GFX Card - 2048MB NVIDIA GeForce GT 640, FPSC-R Version - Beta 1.007
morphtactic
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Posted: 6th Jun 2014 00:44
I'm thinking it is a memory issue. Maybe memory is running out. But it should not. I notice that my memory bar shows only a small amount of memory is use, which can't be the case, and when it crashes the memory bar fills up...
tomjscott
User Banned
Posted: 6th Jun 2014 00:50
One thing to do as a general practice is to keep backups of various known working versions of your map. What I do is copy the map file off and rename it with the date tacked on. I do this whenever I start a new day working on the project. So, if something goes wrong, I can revert back to the previous version and I've only lost a day at most. That can still be significant, but it's better than losing everything.

System Specs: OS - Windows 7 Home Premium 64-bit SP1, CPU - AMD Phenom II X4 945, 3.0Ghz, RAM - 8Gb DDR3, GFX Card - 2048MB NVIDIA GeForce GT 640, FPSC-R Version - Beta 1.007
The End Of Earth
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Posted: 6th Jun 2014 04:01
Finally Someone tells me where to get the app!!!B)

Roan Whitford
Scene Commander
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Posted: 6th Jun 2014 09:20 Edited at: 6th Jun 2014 09:26
@morphtactic



If you want to send me your level via email, with any media required I'll see if I can help you. We're pretty good at finding these issues.



@unfamillia: Could you email me full log report please.



@The End of the Earth.



You
morphtactic
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Posted: 6th Jun 2014 15:22
Thanks Scene Commander. I will send you the level if it still does not work after the hot fix. But I can add the log report here, as my email in not working right now:

- System

- Provider

[ Name] Application Error

- EventID 1000

[ Qualifiers] 0

Level 2

Task 100

Keywords 0x80000000000000

- TimeCreated

[ SystemTime] 2014-06-06T02:00:21.000000000Z

EventRecordID 6121

Channel Application

Computer Michael-PC

Security


- EventData

FPSC-MapEditor.exe
1.0.0.0
537cab9d
DBProODEDebug.dll
0.0.0.0
537ca9cf
c0000005
000275d2
1604
01cf812aab7ee825
C:\Program Files (x86)\The Game Creators\FPS Creator Reloaded\FPSC-MapEditor.exe
C:\Users\Michael\AppData\Local\Temp\dbpdata29\DBProODEDebug.dll
509c0f3b-ed1e-11e3-ba5b-8c2daa4ba6c2


Faulting application name: FPSC-MapEditor.exe, version: 1.0.0.0, time stamp: 0x537cab9d
Faulting module name: DBProODEDebug.dll, version: 0.0.0.0, time stamp: 0x537ca9cf
Exception code: 0xc0000005
Fault offset: 0x000275d2
Faulting process id: 0x1604
Faulting application start time: 0x01cf812aab7ee825
Faulting application path: C:\Program Files (x86)\The Game Creators\FPS Creator Reloaded\FPSC-MapEditor.exe
Faulting module path: C:\Users\Michael\AppData\Local\Temp\dbpdata29\DBProODEDebug.dll
Report Id: 509c0f3b-ed1e-11e3-ba5b-8c2daa4ba6c2
morphtactic
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Posted: 6th Jun 2014 20:45
My suspicions are a serious memory leak. I just did some testing, and got a serious red memory failure screen in test game crash...
science boy
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Posted: 6th Jun 2014 21:37
I repeat it seems when I add lots of entities and have placed. The water shade disappears and totally looks crap. I repeat it looks naff

I will repeat with slightly different angle it is not working

Hopefully you read this and add the minor bug to the list of to do

an unquenchable thirst for knowledge of game creation!!!
Scene Commander
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Posted: 7th Jun 2014 10:24
@Science boy.

We have made some improvements to water for the hotfix due soon, I imagine this will sort any issues you are having.

SC

i7-4770s 3.10ghz - Geforce GTX 650ti
science boy
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Posted: 7th Jun 2014 12:01
Cheers sc

an unquenchable thirst for knowledge of game creation!!!
Steohl72
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Location: Sweden
Posted: 8th Jun 2014 19:59
If you talking about the water disappear sometimes in game, I have the same problem

BTW: Is there a way to reduse the transparancy of the water? It's almost too clear as it is now (imho).
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LeeBamber
TGC Lead Developer
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Location: England
Posted: 9th Jun 2014 13:38
Water issue fixed for next HOT FIX

PC SPECS: Windows 7 Ultimate 64-bit, Intel Core i7 920 (PASSMARK:5008), NVIDIA Geforce 9600 GT GPU (PASSMARK:752) , 6GB RAM

Imchasinyou
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Posted: 9th Jun 2014 14:08
When do you think the hot fix will release? Any ideas yet or is there still a bit to do with it yet?

Case: Antec 900, Mobo: Asus Sabertooth 990FX, CPU: AMD T1100 Thuban 6 core @3300 ghz stock settings, COOLER: Thermaltake Frio, MEM: G Skill Ripjaws X series DDR 3 @ 1866 9-10-9-28, HDD: 2 Western Digital caviar Black 750 Gb set in RAID 0, GPU: Saphire HD 6950 flashed with 6970 bios, PSU: Corsair CX750M, MS: Cyborg Rat 7, KB: Logitec G510, OS: Windows 7 home premium 64 bit.
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morphtactic
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Posted: 9th Jun 2014 14:57
The water issue is the least of my worries. How about just being able to continue editing the contest level I've been tirelessly working on for an entire month. It was so much fun, and working splendidly, because the concept of Reloaded is brilliant; but stopped working suddenly, I think due to what appears to be a memory leak. Now all I get on all of my contest level saves is the red memory screen crash. Sad... I will not give up however. I look toward the bright horizon, and continue, if possible, to finish my level, even if I can not enter it. Bring on the Hot FIX, Cheers!
morphtactic
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Posted: 9th Jun 2014 16:49
the odd thing is that my memory bar is hardly full and I still get the red memory screen?
VRGames
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Location: The Netherlands
Posted: 9th Jun 2014 22:32
The v1.007 runs fine the only problem I have are the enemies walking through walls and entities.

Sys:AMD X2 5000+ processor;EVGA Nvidia Geforce GTX 550 TI; 4GB DDR2 memory.
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morphtactic
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Posted: 9th Jun 2014 23:07
Those of us who are trying to boldly go where most have not gone before: the recent competition , we are finding that the engine is, for the moment, very limited in how many entities will fit on the grid, until it crashes and burns for good. Try pushing the limits of Reloaded to see how far you can go... Looking forward to the Hot Fix, but might be too late for some of us in the competition?

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