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Bisella
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Joined: 30th Apr 2014
Location: Verona - Italy
Posted: 13th May 2014 19:29
Hi

I drew a barrel with Wings3D and I did all the steps correctly to successfully import the model into fpscr.

The model is positioned correctly, but in the test game, when I get close, it creates a huge lag ..... also try the model please



forgive my english

Vanni

???
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TazMan
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Location: Worldwide Web
Posted: 17th May 2014 12:09
Hello



I had a look at the barrel and the file size seems a bit big (310KB)

I would have expected it to be more like 50KB, I also had a look at the barrels given with FPSCR and the biggest one is 41KB.



From this maybe something went wrong with the export, try exporting it to .obj then importing to blender and exporting again to .x



How many polys does the barrel have, I would expect it to be very low.



and if you want anyone to have a look at it properly then it would be best in .obj format as then we can import it to our software.

I've got something to say

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It's better to burn out than fade away.
wizard of id
3D Media Maker
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Joined: 16th Jan 2006
Playing: CSGO
Posted: 17th May 2014 12:51
Note the collision/physics system isn't fully operational, so there will be problems.The skull from the horror pack does exactly the same.
Bisella
GameGuru TGC Backer
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Joined: 30th Apr 2014
Location: Verona - Italy
Posted: 18th May 2014 13:04
hi



I found the problem

file.x not need to create a smaller, just set the collision = 2

I put 20 barrels and there is no lag

???
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