Product Chat / Open Gate

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elvis
9
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Joined: 5th May 2014
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Posted: 12th May 2014 23:11
hi how do i get a key to open gate. i placed key on table and put gate in place but even if i have key it wont open gate when i collect it.
almightyhood
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Joined: 9th Oct 2013
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Posted: 12th May 2014 23:14
right click gate, change the settings so it knows the key is used. each setting has a brief description you will see where you need the word "key" put in.

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LeeBamber
TGC Lead Developer
24
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Joined: 21st Jan 2000
Location: England
Posted: 13th May 2014 22:17
In the latest build I have added 'Key' to the gate entity so you can drop both down and they 'just work'

PC SPECS: Windows 7 Ultimate 64-bit, Intel Core i7 920 (PASSMARK:5008), NVIDIA Geforce 9600 GT GPU (PASSMARK:752) , 6GB RAM

elvis
9
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Joined: 5th May 2014
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Posted: 15th May 2014 01:42
Hi still no luck guess im doing something wrong. maybe i am not pressing right key on keyboard to open gate. i have bronze edition and will get Gold very soon.

i know this is easy but for some reason i still haven`t done it yet. When i do it i will feel silly i know that. could you show screen shot or point me to a tutorial that shows how to use item.



thanks
elvis
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Posted: 15th May 2014 01:47
didnt know about flash light when i press f. where are index what keys do what. i did find it but forgot what key to press to bring it up.
Imchasinyou
10
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Joined: 22nd Mar 2014
Location: OH
Posted: 15th May 2014 01:56
Here is what you do to make the key work.



Set a door/gate down, then right click on the door/gate, the properties editor will open. Under AI Automated, it will say "Use Key" in the box next to that, type Key then click apply changes. Now set a key from the collectables menu right in front of the gate so you know where its at. Go into test level, walk up to the gate, you will hear the "pick up" sound and thats when you can press E to open the gate / door. You will also get the prompt when you are close enough. Everything should work.



Now for the button to press to display the keybinds, its F1. I hope ive helped you somewhat. I was new once and had the same issue. To be honest, I still dont know everything

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elvis
9
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Joined: 5th May 2014
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Posted: 15th May 2014 02:32
That worked but gate didnt close i dd try but just stays on. many thanks. i am getting to know it but dont know why i couldnt get it to work. i seem to be able to walk through gate through ie the mesh.
Imchasinyou
10
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Joined: 22nd Mar 2014
Location: OH
Posted: 16th May 2014 04:07
Ive seen that once a gate is open, you can walk through it as if its not there. If you stand at the threshold of the gate/door and press E again, it should close.

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LeeBamber
TGC Lead Developer
24
Years of Service
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Joined: 21st Jan 2000
Location: England
Posted: 16th May 2014 23:13
yes the 'run through gate as soon as it starts to open' is annoying me also. Anyone have a solution without turning the whole gate into a physics animating. I was thinking keep the collision active until 50% of the animation has processed and then let the player run through...

PC SPECS: Windows 7 Ultimate 64-bit, Intel Core i7 920 (PASSMARK:5008), NVIDIA Geforce 9600 GT GPU (PASSMARK:752) , 6GB RAM

rolfy
17
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Joined: 23rd Jun 2006
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Posted: 16th May 2014 23:23 Edited at: 16th May 2014 23:42
Quote: "I was thinking keep the collision active until 50% of the animation has processed and then let the player run through.."
Good idea though it might be better with a shorter timing, If it could be scripted for timing would be even better, I foresee some doors closing/opening faster or slower than others and it might be crucial if gameplay were to include a trap or whatever.



I see someone standing on thin air as the trapdoor flies open beneath them. If it's tied into anim frames played I guess it may not be necessary, but it's bound to be needed at some time for changing it



Simplest solution, users can alter the timer or frame number in script

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LeeBamber
TGC Lead Developer
24
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Joined: 21st Jan 2000
Location: England
Posted: 16th May 2014 23:41
Yes I was thinking of adding the 50% thingie in the LUA script for the door. This way the script can be cloned and modified to suit your needs.

PC SPECS: Windows 7 Ultimate 64-bit, Intel Core i7 920 (PASSMARK:5008), NVIDIA Geforce 9600 GT GPU (PASSMARK:752) , 6GB RAM

rolfy
17
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Joined: 23rd Jun 2006
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Posted: 16th May 2014 23:43 Edited at: 16th May 2014 23:46
Quote: "Yes I was thinking of adding the 50% thingie"
Tech speak?...lol.



Sounds good to me

A funny thing happened on the way to the forum...
LeeBamber
TGC Lead Developer
24
Years of Service
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Joined: 21st Jan 2000
Location: England
Posted: 22nd May 2014 23:59
Sorted for V1.007

PC SPECS: Windows 7 Ultimate 64-bit, Intel Core i7 920 (PASSMARK:5008), NVIDIA Geforce 9600 GT GPU (PASSMARK:752) , 6GB RAM

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