Feature Creep / Moving objects up and down

Author
Message
TattieBoJangle
10
Years of Service
User Offline
Joined: 7th Jan 2014
Location: United Kingdom
Posted: 11th May 2014 22:11
My request is to have a better way to move objects up and down more precise than the current way pgup pgdn as i find this very frustrating if you are putting together large objects lining them up can be a problem as it will over shoot or just not line up and as reloaded is limited to what you can import then this is a must.





PC SPECS: Windows 8 Pro 64-bit, Intel I7 (PASSMARK 9529) 4GHz CPU, Asus R9 3GB GPU (PASSMARK 6858) 32GB DDR3 MEM (PASSMARK 2842)
tommy8
GameGuru TGC Backer
16
Years of Service
User Offline
Joined: 24th Dec 2007
Location: Northern Ireland
Posted: 11th May 2014 22:46
i think this could be simpler if all objects were under the influence of gravity so that they fall into place on their own.
PM
TattieBoJangle
10
Years of Service
User Offline
Joined: 7th Jan 2014
Location: United Kingdom
Posted: 11th May 2014 22:54
That wouldn't work as i don't want all objects lying on the floor i think it may need an auto snap feature or something to fine tune the pgup pgdn





PC SPECS: Windows 8 Pro 64-bit, Intel I7 (PASSMARK 9529) 4GHz CPU, Asus R9 3GB GPU (PASSMARK 6858) 32GB DDR3 MEM (PASSMARK 2842)
tommy8
GameGuru TGC Backer
16
Years of Service
User Offline
Joined: 24th Dec 2007
Location: Northern Ireland
Posted: 11th May 2014 22:56
arent you able to adjust height in 3d editing mode anyway?
PM
TattieBoJangle
10
Years of Service
User Offline
Joined: 7th Jan 2014
Location: United Kingdom
Posted: 11th May 2014 23:12
no as im sure that just makes the player go up and down but not being to rotate the camera would make it hard also.





PC SPECS: Windows 8 Pro 64-bit, Intel I7 (PASSMARK 9529) 4GHz CPU, Asus R9 3GB GPU (PASSMARK 6858) 32GB DDR3 MEM (PASSMARK 2842)
morphtactic
12
Years of Service
User Offline
Joined: 10th Oct 2011
Location:
Posted: 11th May 2014 23:33
Agreed. More precise object placement is important and necessary. The thing is we need layers.



Building game levels in layers is the way to go.



Layers can be turned off and on, which means you can place, lets say, weapons or medi-packs on a different layer as a building, and be able to toggle between them for quicker editing, and more control.
almightyhood
10
Years of Service
User Offline
Joined: 9th Oct 2013
Location:
Posted: 12th May 2014 00:54
yes to pgup and down affect player height in 3d mode only.. kinda annoying at the moment needs to be able to see from a dif view point than top down for this sort of thing.

evga GeForce gtx 750 ti boost2.0 2gb gddr5. win 8.1 quad core 4gb ram.
PM
BarZaTTacKS
10
Years of Service
User Offline
Joined: 3rd Feb 2014
Location:
Posted: 12th May 2014 20:25
Yea I requested somewhere to have the 2D mode have more control (spin around etc) I am looking forward to that.
PM

Login to post a reply

Server time is: 2024-05-05 08:36:32
Your offset time is: 2024-05-05 08:36:32