Product Chat / Help Needed Badly!

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Jackal
14
Years of Service
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Joined: 2nd Dec 2009
Location:
Posted: 10th May 2014 08:28
How do I fix this on my meshes?







It seems as if the polies are showing through like theres no smooth group. But Im using blenders default settings. Im creating my mesh in blender and exporting to a direct x file. Then placing the file in the reloaded folder.



Any one know?? Also the textures seem worse in reloaded and look good in blender or any other app. In reloaded they look like they have been auto resized by reloaded to like 256 or something.

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Jerry Tremble
GameGuru TGC Backer
11
Years of Service
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Joined: 5th Nov 2012
Location: Sonoran Desert
Posted: 11th May 2014 19:22 Edited at: 13th May 2014 05:31
In the setup.ini file in there is a line that says dividetexturesize. I believe it is set to 2 by default, at least that's what mine is currently set to (I've messed with it a bit so it might have been something else). You can set it to 1. Save it, the relaunch Reloaded. That will improve your texture resolution. Might slow ya down a bit though. It probably won't do much in the way of smoothing your polygons, though. I think the only way you'll be able to do that is to add more polygons. I believe smoothing is simply averaging the normals of the adjacent polygons and I don't think the Direct x 9 format can do that, actually I believe it's done by the rendering engine. I could be wrong, though. Good luck!

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